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[PLM] Some baked lights are ignored when lighting is generated with 30+ ...
Steps to reproduce:1. Open attached project (ProgressiveLightmapperIssue)2. Go to lighting3. Select Generate Lighting Expected resul... Read more
Physics.Processing and Director.ProcessFrame causing degraded performance
How to reproduce: 1. Open attached project2. Open scene test.unity3. Open the Profiler window4. Play the scene- Note how the frame t... Read more
[iOS] Texture turns black after calling webCamTexture.Stop() on A6 chip ...
Steps to reproduce:1. Download & open TestWebCam.zip2. Build to iOS3. When app opens, press OnCaptureButton4. Allow Camera acess... Read more
Terrain grass is not affected by the Wind Zone
To reproduce:1. Download Unity project "GrassWindIssues.zip" from the link provided by the user2. Open "Main" scene3. Go into Play M... Read more
CustomLighting::SetCustomLighting crashes on the project loading process
To reproduce: 1. Download attached project "Virtual-SESC.zip" and open in Unity Expected Result: Unity loads and opens projectActual... Read more
GameObject::GetSupportedMessagesRecalculate crashes when Unity enters Pl...
To reproduce: 1. Download attached project "TwoWeeks.zip" and open in Unity2. Open "Menu" Scene3. Enter Play mode4. Press on "LAN Ho... Read more
[Windows] CommandBuffer.Blit() flips Scene view when Antialiasing is off...
To reproduce: 1. Download attached project "BugReport.zip" and open in Unity2. Open "BlitFlipping" Scene3. Enter Play Mode Expected ... Read more
Crash in GfxDevice::SetRenderTargets when using R11G11B10 HDR mode in Gr...
Steps to reproduce: 1) Download attached project 'CrashTest.zip' and open in Unity2) Open scene 'test'3) In Hierarchy window, select... Read more
[Android] Application.targetFrameRate doesn't work if 'V Sync Count' is...
[Android] [iOS] Application.targetFrameRate doesn't work if 'V Sync Count' is set to 'Don't Sync' in the Quality Settings, but works... Read more
3D Gizmos relative scale does not adjust when Zooming in/out
Steps to reproduce:1. Open attached Unity Project "Test2d"2. Load Scene "Test2D"3. Zoom in until the red Icon in the viewport disapp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size