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[Tizen][2018.2] Implement DisplayAttachDialog in Runtime\Misc\GiveDebugg...
See parent case https://fogbugz.unity3d.com/f/cases/948649/ Read more
[WSA] API updater fails to update UnityEngine.XR.WSA.Input, recursion de...
Steps to reproduce:1. Open the attached project2. API Update Windows will appear3. Click I made a Buckup, Go Ahead!4. Observe the er... Read more
Menu.SetChecked, Check mark will still appear the first time in Project ...
How to reproduce:1. Download attached project file2. Right click on "a" folder in Project Window (Notice that "Test" method is not s... Read more
[iOS] Backbuffer has the correct information, but it is never getting pr...
Reproduction steps:1. Open the attached project (09/08/2017 4:09 PM) (OwnCloud link) (2.5 GB).2. Open the custom builder through the... Read more
Editor crashes at BackupState::FileToMemoryID::operator() when importing...
Steps to reproduce:1. Download 948532_repro.unitypackage from cloud2. Create new project3. Import package Results: Editor crashes wh... Read more
Setting PlayerSettings.MTRendering through editor script does not update...
To reproduce: 1. Download and open attached "repro948496.zip" project.2. Go to Menu ->Function ->Bug to trigger the script.3. ... Read more
GO selection automatically reset to root selection when picking another ...
2D sprite hierarchy selection reset to root selection each time your trying to pick another GO within the hierarchy Read more
UI Image does not block button Raycast if it is its child
To reproduce:1. Open attached Unity project "BugTest.zip"2. Open "Test" scene3. Go into Play mode4. Click on the green image5. Click... Read more
[ComputeShader] Invalid buffer count while Dispatching Indirectly
Reproduction steps: 1. Open "IndirectBug.zip" project2. Open "TestScene" scene3. Enter Play Mode4. See "Pre Count" and "Post Count" ... Read more
All about bugs
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Latest issues
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- A wrong log file is attached when project is launched with a "-logFile" command line argument