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Votes
0
Found in
5.6.1p4
Issue ID
938718
Regression
No
HDR on mobile platforms uses ARGB32 RenderTexture format even when ARGBHalf is available in Editor and on devices
Reproduction steps:
1) Download and open user's attached project
2) Switch active platform to Android
3) Run "Test.unity" scene in Editor
-- Notice that "Source Format: ARGB32" is being printed regardless if HDR on camera is turned on or off
4) Change platform to Standalone and press play
-- Notice that "Source Format: ARGBHalf" is being printed if HDR is turned on
Expected result:
Android platform should also return ARGBHalf when HDR is turned on
Note:
This issue is also reproduced on devices. Both editor and device do support ARGBHalf (checked with SystemInfo.SupportsRenderTextureFormat (RenderTextureFormat.ARGBHalf) method)
Reproduced with:
5.4.0f3, 5.5.4p1, 5.6.2p4, 2017.1.0f3, 2017.3.0a2
Reproduced on Editor + Android platform, Editor + iOS platform, Android and iOS builds.
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