Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.1.0p2
Issue ID
938696
Regression
No
PlayerSettings.iOS.disableDepthAndStencilBuffers is not implemented for iOS platform
To reproduce:
1. Open project attached by QA
2. In the console notice that there is no definition for disableDepthAndStencilBuffers
Expected: PlayerSettings.iOS.disableDepthAndStencilBuffers property should be available on iOS platforms exactly the same as on Android or N3DS.
Actual: There is no definition for this property on iOS platform.
Reproduced with: 5.4.3f1, 5.6.3f1, 2017.1.0p2, 2017.2.0b5, 2017.3.0a2
Fixed in: 2017.3.0b6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Shader Graph throws 'UnityDisplayOrientationPreTransform' error when Android is the selected platform
- Editor memory leak when entering and exiting Play Mode in a blank URP project
- Point Lights with the "Hard Shadows" Shadow Type appear as black squares when Rendering Path is set to "Forward+" or "Deferred+"
- Error SGICE002 is wrongly shown when the tuple elements in a foreach statement don’t match the order of the tuple returned by SystemAPI.Query
- LockBufferForWrite incorrectly rejects valid writes when GraphicsBuffer size exceeds 32-bit limit due to integer overflow
Add comment