Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 2017.1.X
Votes
1
Found in
2017.2.0a
Issue ID
938742
Regression
Yes
2017.1 cannot handle network off scenario
After we enabled web login feature, when network is down, launcher cannot switch to offline mode.
Two scenario (two scenario based on license is valid) :
1. Make sure there is network available
Click Login button
=> Web login page will be displayed
Turn off network
=> expect: launcher switch to offline mode
==> actually: nothing changed
2. Turn offline network
Launch Editor
=> expect: launcher will show [Work offline] button and user can click the button go to project list
==> actually: blank window will be displayed
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
terkom
Sep 03, 2019 10:04
Second, the router prevents data from going where it is not permitted, such as a large file being distributed to all machines on a network and crippling network performance. https://routeripaddress.info/192-168-1-1/
JoshMah
Aug 22, 2017 10:55
Having same problem with an offline network for Unity 2017.1.0f3 64bit (issue 2 posted above)
Launcher offline mode will work if user have not logged on to the offline network.
Launcher will show connecting followed by blank window if user have logged on to offline network.