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1
votes
Not Reproducible

Unwrapping.GenerateSecondaryUVSet() API creates different lightmap UVs t...

Progressive Lightmapper

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Sep 08, 2017

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Version/s: 2017.1.1f1

To reproduce:1. Open attached project;2. Open "scene" scene;3. Open Lighting window and clear baked data;4. Select one of the game o... Read more

0
votes
Not Reproducible

Speedtree can't be affect by wind with shadows only setup

Speedtree Integration

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Sep 08, 2017

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Version/s: 2017.1.1f1

How to reproduce:1. Download attached project file and open "ShadowsOnlyIssue" Scene2. Press Play Actual result: Speedtree with shad... Read more

0
votes
Fixed

Lightmapping.BakeMultipleScenes executed via batch mode with -quit argum...

Deployment Management

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Sep 08, 2017

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Version/s: 2017.1.0p5

How to reproduce:1. Download the attached project2. Delete the Assets/Scenes/scene1 folder3. Open the command prompt in Editor folde... Read more

0
votes
Fixed

Light Probes and Reflection Probes are ignored when using Graphics.DrawM...

Shaders

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Sep 08, 2017

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Version/s: 2017.2.0b10

How to reproduce:1. Open the attached "IndirectDrawTest" project and "Test" scene2. Open Game view window and notice that there are ... Read more

0
votes
Duplicate

DynamicsManager.asset and Physics2DSettings.asset are overridden every t...

Themes

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Sep 08, 2017

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Version/s: 2017.2.0b10

How to reproduce:1. Open Unity2. Create a new project3. Create a new scene4. Save scene and close Unity5. Reopen created project7. M... Read more

0
votes
Fixed

[WSA] Exported project does not have Visual Assets set correctly when op...

Universal Windows Platform

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Sep 08, 2017

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Version/s: 2017.1.1f1

Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Build for WSA Universal 10 SDK4. Open Visual St... Read more

0
votes
Won't Fix

[UWP] Input.GetJoystickNames() empty on Start in UWP builds

Universal Windows Platform

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Sep 07, 2017

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Version/s: 5.6.3f1

To reproduce:1. Open the attached project2. Connect at least one Controller to the PC the issue is being tested on3. Launch "test.sc... Read more

1
votes
Fixed

All LOD renders get enabled when LODGroup component is disabled

Camera

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Sep 07, 2017

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Version/s: 2017.1.0f3

To reproduce:1. Open user's project2. In Inspector window, find LOD Group component and disable it Expected: all renderers get disab... Read more

0
votes
By Design

Temporal Anti-aliasing from the Post Processing Stack not working in the...

Post Processing

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Sep 07, 2017

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Version/s: 2017.1.0f3

To reproduce: 1. Open the project, attached by the user (PBR Rendering.zip)2. Open "Default Scene" scene3. Select "Default" asset in... Read more

0
votes
Fixed

[WSA] Unity does not add System.IO as a reference assembly when IL2CPP

Universal Windows Platform

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Sep 07, 2017

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Version/s: 2017.2.0b10

Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Build for WSA Universal 104. Observe the Consol... Read more

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