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GPU performance drop in Unity Defered Rendering
To reproduce:1. Open attached project;2. Turn off "Use Defaults" in Graphics Settings Tiers (Edit > Project Settings > Graphic... Read more
Shaded Wireframe shading mode does not display wireframes on the terrain
Steps to reproduce:1. Open user attached project (Wirefrime)2. Open Scene.unity3. Select shading mode to Shaded Wireframe4. Observe ... Read more
Lower fps with vSync off, when Static Batching is enabled
To reproduce:1. Open attached project "UnityRenderOrderTest_5_4_5p3.zip" with Unity 5.5 or newer version.2. Go to "Edit->ProjectS... Read more
Player crashes when pressing Alt-F4 on full screen mode when it is build...
Player crashes when pressing Alt-F4 on full screen mode when it is build using OpenGLCore Steps to reproduce:1. Open attached projec... Read more
Windows Standalone build uses twice the RAM on Vulkan than on D3D11
Windows Standalone build uses twice the RAM on Vulkan than on D3D11. Scene with Main Camera and Directional Light (newly created) us... Read more
The first time GetButton returns true all other GetAxis reset to zero
Steps to reproduce:1. Open attached project "922703.zip"2. Open "test" scene3. Enter play mode4. Hold 'A' or 'D' key to alter Horizo... Read more
Editor crashes when adding UI Mask component to the game object with a s...
The script that causes the crash is taken from the asset Pixel Rotation Sprite: https://www.assetstore.unity3d.com/en/#!/content/881... Read more
[WebGL][FF Win] Camera flag "don't clear" not working with new webglCont...
-e: with the introduction of webglContextAttributes option for overriding said attributes the "don't clear" flag on the camera can b... Read more
CompositeCollider2D does not get hit by Physics2D raycast
Set geometry type to polygon. Outline works as edge collider which doesn't have "interior" which could be hit by raycast To reproduc... Read more
Conditional compilation problem with RuntimeInitializeOnLoadMethod
Repro steps: 1. Open "DELETE.zip" project2. Clear the Console and enter Play mode3. Exit Play mode and check the Console output (Tes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size