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[SPI] OpenVR doesn't render anything in HMD using single pass instancing...
If using OpenVR with Single Pass Instancing there is nothing rendering to the HMD (I was using a Rift). The editor shows an image an... Read more
'Start Asleep' is not applied on 2D objects if they are touching another...
Reproduction steps:1. Open the attached project "SleepBug.zip";2. Open the Main.unity scene;3. Enter a play mode. Expected results: ... Read more
[Oasis] UWP Builds have wrong mouse position origin for UI when App scal...
Steps to reproduce:1. Create a new project2. Create a new Scene and add new UI Button3. Build scene for UWP4. Open Windows Display S... Read more
WWW returned URL missing slashes (WebGL build)
1. Load up attached project (OC link in comments, file name "940942-UploadTest.zip")2. Build for WebGL on at least two versions (one... Read more
[Dashboard - Multiplayer] "Global CCU Limit " field becomes empty after ...
"Global CCU Limit " field on "Configuration" tab becomes empty after setting out of bound value for the same field on "Live Mode" ta... Read more
Scene Manager Setup ignores foldout state in hierarchy and collapses all...
Steps to reproduce:1. Open the attached project2. Open "Window/Bug Report/Scene Setup Window3. Open some scenes in the hierarchy4. N... Read more
Host migration does not work with custom Channels
Host migration does not work with custom Channels 1. Create a simple project (offline/online scene, player).2. Add Network Manager a... Read more
Memory leak in Editor
1. What happenedAttached project reports value returned by Profiler.GetTotalAllocatedMemoryLong(). That value steadily increasing. H... Read more
Memory leaks when resizing Game or Scene window
Steps to reproduce:1. Create new project2. Open Task Manager3. Resize Game or Scene window Expected results: When changing Game/Scen... Read more
[IL2CPP] "IL2CPP error for type 'System.Char' in assembly" error is thro...
To reproduce:1. Open project attached by the user2. In player settings make sure that Scripting Define Symbols is set to ARK_WEBREQU... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS