Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.5.0f3
Issue ID
900276
Regression
No
[macOS] Crash in __pthread_kill when starting a new thread
Steps to reproduce:
1. Open the project attached
2. Attach ThreadTest.cs to Main Camera gameObject
3. Enter play mode
4. Left-click anywhere in the game window
Result: crash in __pthread_kill
Expected result: thread created successfully, or an "Thread creation failed" error thrown.
Reproduced with: 5.4.5p1, 5.5.3p1, 5.6.0p1, 2017.1.0b1 (on macOS 10.12)
Did not reproduce with: 5.6.0f3 (Windows 8.1)
Reproduced on builds: OSX Standalone
Did not reproduce on builds: WebGL, iOS, Windows standalone
Notes: * WebGL throws an exception:
SystemException: Thread creation failed.
(Filename: currently not available on il2cpp Line: -1)
* Full stack trace attached in the note
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
VoidStick
Apr 18, 2017 15:18
For anyone viewing just this issue, ThreadTest.cs consists of nothing more than, if Input.GetMouseButtonDown(0), create a new Thread with a body of "return immediately" and start that Thread.