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[PlasticSCM] Out of sync icon is not displayed when using plasticSCM and...
Steps to reproduce: 1. Setup plasticSCM and create two projects2. Create cube and drag it to project tab to create prefab3. Sync pro... Read more
The build continues when there is a build error exception
To reproduce: 1. Open the project, attached by the user (IPreprocessBuild.zip)2. Make sure that only the "scene" scene is in the bui... Read more
Parts of mesh are always rendered on top when they shouldn't be when the...
The issue seems to happen when you create a model that has parts of it that are not connected to the main mesh, but are still consid... Read more
Unity crashes when Applying/Reverting and Applying/Undoing prefab change...
Reproduction steps:1. Open the repro project2. Open scene 13. Select New Prefab in Hierarchy4. Press Apply and then revert5. Repeat ... Read more
Assets>Version Control submenu in top menu doesn't appear until forcing ...
Steps to reproduce: 1. Setup perforce and create new project2. Setup perforce connection in editor3. Open Assets menu in top menu4. ... Read more
Re-enabling version control and selecting top menu Assets>Version Contro...
Steps to reproduce: 1. Setup perforce and create new project2. Enable perforce VCS in editor3. Reimport all4. In top menu, go Assets... Read more
Artifacts appear behind open geometry Game Object after baking with Prog...
To reproduce:1. Open the "demo_scene" in the user-provided project2. In the Lighting window, select "Clear Baked data"3. Press "Gene... Read more
[iOS][Metal] Transparent and Fade gameObjects render under other gameObj...
Only reproduces on iOS with Metal API and only when Anti Aliasing is set to "2x Multi Sampling". Steps to reproduce:1. Open user's p... Read more
The Editor crashes on entering Play mode when some of the prefabs in the...
To reproduce: 1. Open the project, attached by the user (New Unity re-try wo bts.zip)2. Open the "TestScene_Tutorial3Complete" scene... Read more
AudioSource PlayOnAwake doesn't play on the first frame
How to reproduce:1. Open the attached project2. Enter Play mode Actual result: In the console AudioSource.IsPlaying() booleans are l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS