Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0f3
Issue ID
897290
Regression
Yes
Camera Depth is ignored when at least one cameras viewport is set to (0;0;1;1)
Repro steps:
1. Open attached projects "cam_viewport_rect_depth_fail" scene
2. Set the view port of all the cameras to (0;0;1;1)
3. Set "Camera" Depth to 0, "Camera (1)" to 1, "Camera (2)" to 2
4. Change "Camera" view port to (-0.6;0;1;1)
5. Change "Camera (1)" view port to (0.6;0;1;1)
6. See that the "Camera (2)" depth is ignored
Expected: For the views to line up according to the depth
Actual: The two cameras that had the view port values changed are in from of the third camera even though it might be the nearest one
Reproduced with: 2017.1.0a6, 5.6.0f3(f2, f1)
Working with: 5.5.3f1, 5.4.0f3
Attached images(bad and good)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
This is a duplicate of issue #885051