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Metal Editor Support makes the entire Unity editor turn hot pink plus pi...
Using Unity 2017.3.0b1 on Mac if you enable "Metal Editor Support* (Experimental)" in Player settings then the entire Editor UI (exc... Read more
NavMeshAgent.FindClosestEdge does not position object on the closest edg...
Steps to reproduce:1. Open "NavMeshBugs.zip"2. Load Scene TestScenes/NavmeshExample3. Enter Play mode4. Press the 'G' key to generat... Read more
Windows Standalone 64-bit Build Crashes on launch
Reproduction steps: 1. Create a new project2. Build for Windows (64-bit)3. Launch the Standalone Build Expected Result: The Build la... Read more
[Physics] Physics.ComputePenetration calculates depth incorrectly for so...
The Scene contains a capsule collider and a non-convex mesh collider that are slightly overlapping. Physics.ComputePenetration shoul... Read more
A sprite cut using Sprite Editor's Edit Outline Tool appears incorrectly...
Steps to reproduce:1. Open QA's supplied project2. Open "SpriteBug" scene3. Switch to the Scene View and observe that the sprite "sp... Read more
Editor stops responding when stepping into method and stopping debugging...
Steps to reproduce: 1. Open attached project2. Open "dds_test" scene3. Open "dds_script" script with Visual Studio 20174. Insert a b... Read more
UI.Button.OnClick Event is firing twice
To reproduce:1. Open attached Unity project "ButtonTest.zip"2. Open "Main" scene3. Go into Play Mode4. Press the button Expected res... Read more
[iOS] Crash at 'CreateMetalShaderShaderLab()' or 'PresentGLES' when atte...
Reproduction steps:1. Open the attached 'Bug951864.zip' project.2. Open 'Scripts/Utility' file and delete/comment:...case BuildTarge... Read more
Support a floating point encoding for HDR cubemaps on mobile
A customer has asked for RGBM-encoded (or similar accuracy) cubemaps to be supported on mobile as well as on desktop. At the moment ... Read more
Setting Camera.targetTexture to null makes its target object invisible
To reproduce:1. Open attached Unity project "RTReplace.zip"2. Open "0" scene3. In the Hierarchy, navigate to Canvas --> RawImage4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument