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[iOS] touch.altitudeAngle and touch.azimuthAngle doesn't work on iPad Pr...
touch.altitudeAngle and touch.azimuthAngle returns -1, 0 or 1 on iPad Pro 10.5" instad of actual values. Steps to reproduce:1. Build... Read more
[VR] Viewport scale with deferred rendering not scaling correctly
If the rendering is set to OpenVR multipass rendering and the viewport is set to less than 1 the scaling is wrong in the HMD. This l... Read more
[iOS][VR] External audio is paused in iOS when using Cardboard support
The external audio like Music or Podcast is paused when running iOS Cardboard build (with Enable Transition View set to true OR fals... Read more
[VR] OpenVR MultiPass Stereo Mirror mode shows double images, no image c...
If stereoMirrorMode is set to true the images in the headset are doubled as if there is no stereo convergence happening. Pretty sure... Read more
Projects built with .NET 4.6, DateTime.Now always returns current UTC ti...
Reproduction steps:1) Download and open TimeTest.zip project2) Build and run "TimeTest1.unity" scene on an Android device-- Notice t... Read more
Unity crashes when external named pipe server is used
To reproduce: 1. Open the project, attached by the user (Powerlab_Game.zip)2. Download and open the RFIDPipeServer (link in the edit... Read more
NullReferenceException thrown when setting an Avatar Mask to FBX with no...
Steps to reproduce:1. Open user attached project "ModelTest.zip"2. Select @3fingers_closed_pose3. Go to Animations tab4. Navigate to... Read more
Editor crash on CollectObjectHierarchyWithHideFlagFilter when opening pr...
To reproduce:1. Open the user-provided project. Desired outcome: Project opens without crashing.Actual result: Projects crashes when... Read more
ETC1 Supported UI material doesn't cope well with sprites that are packe...
To reproduce: 1. Open the project, attached by the user (Reborn4.zip)2. Open the "TestUIBug" scene3. In Build settings, switch platf... Read more
[OnGUI] Label's text is blurry if there is no camera or it is set to Don...
Reproduction steps:1. Download project "Label Bug Check.zip" and open in Unity2. Open scene "EmptyScene"3. Enter Play mode Expected:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS