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[Win] Building of several players to the same folder can cause errors
If user builds several players to the same project folder on Windows and keep players running, errors appear. To repro:1. Create a p... Read more
[CustomRenderTexture] Cubemap type in DX12 Player is wrong
Steps:1. Open win.exe_dx11 and win.exe_dx12 player inside the repro project folder "CustomTexture_dx12\Build"2. Observe and compare ... Read more
[Windows][Video Player] Video Clip is not played when loading it from an...
1. Open users attached "MoviePlayerTest_Project"2. Go to custom "Build" menu item --> "Asset Bundles"3. Open "VideoPlay" script, ... Read more
Fatal Error "GetManagerFromContext: 'Lightmap Settings' is NULL" is thr...
Fatal Error "GetManagerFromContext: 'Lightmap Settings' is NULL" is thrown after selecting any material, locking Inspector, and then... Read more
Copying from Texture2D to Texture3D at Depth other than 0 produces no te...
Steps to reproduce:1. Open attached Unity Project "924488-2D3DTextureCopy.zip"2. Load Scene "2D3DTextureCopy"3. Enter Play mode Expe... Read more
[VCS] Provide visual feedback between "Checked Out" and "Checked Out + M...
P4V does display actually modified assets in a different icon tint. Would be useful if Unity's VCS integration also showed "modified... Read more
tutorial case IGNORe
How to reproduce:1. In a new Unity project create a new script.2. Delete that script. Expected result: script is deleted without any... Read more
Number shortcut for MenuItem doesn't work with numeric keypad
Steps to reproduce:1. Open attached project "924468.zip"2. Open Scene View3. Press '1(alphanumeric keyboard)' and '1(alphanumeric ke... Read more
Unused parameter in UnityGlobalIllumination.cginc
A user reported that there is an unused parameter in UnityGlobalIllumination shader file. 1) In UnityGlobalIllumination,cginc, baked... Read more
Incorrect definition of _ShadowCoord in AutoLight.cginc
In AutoLight.cginc, _ShadowCoord is defined in some cases where it is not needed. This results in a useless interpolator. It can als... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size