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Won't Fix

Votes

4

Found in

5.6.0b9

Issue ID

901212

Regression

No

[Android] Linear color space causes darker scene rendering than expected

Android

-

Reproduction steps:
1) Download and open "901212_reproProj.zip" project
2) Build and run "rp" scene on a device compatible with GearVR or Daydream
-- Notice that scene is darker than usual
4) Change Color Space to "Gamma"
5) Build and run project once again
-- Notice that scene is much lighter compared to "Linear" Color Space setup

Expected result:
Project build with Color Space set to "Linear" should be as light as project build with "Gamma" Color Space

Note:
Unable to reproduce with Cardboard (tested on Samsung Galaxy S7 and Unity 5.6.0p1)

Reproduced with:
2017.1.0b1, 5.6.0p1, 5.5.3p1, 5.5.0f1
5.4 - doesn't have Color Space selection

DUT:
Samsung Galaxy S6 Edge, Mali-T760
Samsung Galaxy S7, Adreno 530
Google Pixel, Adreno 530 (tested with Daydream)

Comments (4)

  1. C3b24396ba66225d7c2d7b99e2efc93f?d=mm

    vector_charlie

    Oct 13, 2017 01:27

    Any chance of this being fixed in 2017.2?

  2. 01f5a062d27619b40965575ef28b9e79?d=mm

    citizenlab

    Jul 25, 2017 02:06

    Is there a reason this has been resolved as "Won't Fix"? I'm having the same issue in 2017.1 on a Pixel. Is this something Google needs to fix?

  3. Edb9d834bab65c608faafa912ab1d26f?d=mm

    Rave-TZ

    Jun 20, 2017 21:36

    We are getting the same issues on our end. We are making a build for Daydream

  4. 5d54d5e621a7292d3af30ca11c125367?d=mm

    Andrei_S

    Apr 15, 2017 19:09

    Still happens with Unity 5.6.0f3. Default Unity scene, just build to GearVR and see the difference between Gamma and Linear.

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