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Won't Fix



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Issue ID




[Android] Linear color space causes darker scene rendering than expected



Reproduction steps:
1) Download and open "" project
2) Build and run "rp" scene on a device compatible with GearVR or Daydream
-- Notice that scene is darker than usual
4) Change Color Space to "Gamma"
5) Build and run project once again
-- Notice that scene is much lighter compared to "Linear" Color Space setup

Expected result:
Project build with Color Space set to "Linear" should be as light as project build with "Gamma" Color Space

Unable to reproduce with Cardboard (tested on Samsung Galaxy S7 and Unity 5.6.0p1)

Reproduced with:
2017.1.0b1, 5.6.0p1, 5.5.3p1, 5.5.0f1
5.4 - doesn't have Color Space selection

Samsung Galaxy S6 Edge, Mali-T760
Samsung Galaxy S7, Adreno 530
Google Pixel, Adreno 530 (tested with Daydream)

Comments (4)

  1. C3b24396ba66225d7c2d7b99e2efc93f?d=mm


    Oct 13, 2017 01:27

    Any chance of this being fixed in 2017.2?

  2. 01f5a062d27619b40965575ef28b9e79?d=mm


    Jul 25, 2017 02:06

    Is there a reason this has been resolved as "Won't Fix"? I'm having the same issue in 2017.1 on a Pixel. Is this something Google needs to fix?

  3. Edb9d834bab65c608faafa912ab1d26f?d=mm


    Jun 20, 2017 21:36

    We are getting the same issues on our end. We are making a build for Daydream

  4. 5d54d5e621a7292d3af30ca11c125367?d=mm


    Apr 15, 2017 19:09

    Still happens with Unity 5.6.0f3. Default Unity scene, just build to GearVR and see the difference between Gamma and Linear.

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