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Mixed mode lighting with progressive lightmapper adding lights twice
Steps to reproduce:1. Open attached "MixedMode.zip" project2. Observe some shadows darker than others3. Lighter shadow objects have ... Read more
[Android] Increased frametime on GLES3 compared to Unity4
How to reproduce:1. Open attached project 'u4_vs_u5_perf_disparity.zip'2. Build to device3. Inspect logcat for frame time messages E... Read more
[2017.2] StackOverflowException at Engine.RectTransform:ClearDrivenPrope...
This crashes the editor without any 'crash tools' (Bug reporter doesn't pop up, no 'stopped working' window etc), Unity just disappe... Read more
[Mobile] WebCamTexture.requestedFPS does not set FPS correctly
To Reproduce: 1. Build and run the attached project.2. Observe that the WebCamTexture FPS is 30, even though "new WebCamTexture(WebC... Read more
Removing a rigidbody and then undoing the action snaps back the gameobje...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Remove the RigidBody off the cube4. Ctrl-z to undo t... Read more
Unity crashes/freezes when setting Render Texture size dimensions to ver...
Steps to reproduce:1. Open any project2. Create a Render Texture3. Set the texture dimensions to 3D4. Set the texture size to someth... Read more
Baked directional lightmaps are not fetched correctly with custom lightm...
Steps for reproduction: 1. Download and open the LightmapInstancedPrefabs project from the comments section2. Open BakeLightmapPrefa... Read more
CUDA Graphics Interop fails in the Native Plugin when using RenderTexture
To reproduce:1. Open attached project;2. Open "CudaTest" scene;3. Enter Play mode;-notice there is CUDA error thrown in the Console ... Read more
[NET 4.6] Editor hangs when switching from Experimental to Stable Script...
How to reproduce:1. Create a new project2. Go to Player Settings3. Switch Scripting Runtime Version in Other Setting part from Stabl... Read more
[Regression][Windows] Crash in GetManagerFromContext after dragging tree...
Steps to repro: 1. Open attached project and 't1' scene on Windows;2. In the Project folder go to 'Free_SpeedTrees' folder;3. Drag '... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size