Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.0f3
Issue ID
898838
Regression
No
All animation events are called at the same frame when using UnityEngine.Experimental.Director
To reproduce:
1. Open the attached project
2. Press play
3. Observe the console
Expected: animation events should not be played at all at the same frame at the moment of looping when using UnityEngine.Experimental.Director classes to create blend trees and play animations at runtime.
Actual: animation events are played in reverse order at the same frame when the animation ends and loops back to the beginning when using UnityEngine.Experimental.Director classes to play animations
Reproduced in 5.4.4f1, 5.4.5p1, 5.5.0f3, 5.5.3f1
Could not reproduce in 5.6.0f3, 2017.1.0b1 (experimental feature does not exist in this version)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
This is a duplicate of issue #847874