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Fixed in Unity 2017.1



Found in


Issue ID




Materials of instanced meshes are not read correctly when importing .fbx file into Unity

Asset and Scene Management



Priority: 7Not yet prioritized for a release


Severity: 3Workaround is possible

To reproduce:

1. Create new project
2. Drag the fbx file, attached by user, into Unity

Expected: imported instanced meshes should each have material assigned to them as they were assigned in the modelling program
Actual: instanced meshes have the same material assigned to them after the import, even though they were assigned different materials in the modelling program

Reproduced in 5.5.2p4, 5.5.3f1, 5.6.0f3, 5.6.0p1, 2017.1.0b1

Fixed in 2017.2.0b1

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