Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0f3
Issue ID
898916
Regression
No
Materials of instanced meshes are not read correctly when importing .fbx file into Unity
To reproduce:
1. Create new project
2. Drag the fbx file, attached by user, into Unity
Expected: imported instanced meshes should each have material assigned to them as they were assigned in the modelling program
Actual: instanced meshes have the same material assigned to them after the import, even though they were assigned different materials in the modelling program
Reproduced in 5.5.2p4, 5.5.3f1, 5.6.0f3, 5.6.0p1, 2017.1.0b1
Fixed in 2017.2.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The terrain appears darker when "Per-pixel Normal" is enabled
- [Linux] Editor assertion causes Test Runner to fail when executing it in Batch Mode
- Color selection by the mouse cursor is still enabled when the "Esc" button is pressed
- Game view becomes black and the Scene window becomes grey, “ArgumentOutOfRangeException” errors and “Render Pipeline error” warnings appear after changing the name or deleting URP/HDRP global settings file
- Transform Component is not accessible inside the Player when RuntimeInitializeOnLoadMethod is used
Add comment