Search Issue Tracker
Fixed
Votes
1
Found in
5.5.2p4
Issue ID
898861
Regression
Yes
[IL2CPP][XCode][iOS] Xcode 3 throw error when played (Xcode 8.2.1 does not)
Reproduction Steps:
1. Open User's project
2. Open "Main" scene
3. Run in play mode
4. Notice "Decompressed data length" in console
5. Build to iOS device
6. Open and build on Xcode 8.2.1
7. Notice same message in output field
8. Open and build on Xcode 8.3
8. Notice error message:
ZlibException: inflating:
at Ionic.Zlib.ZlibBaseStream.Write (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
at GZipTest.Awake () [0x00000] in <filename unknown>:0
Expected Behaviour: Same behaviour on either of Xcode versions
Actual Result: Xcode 8.3 throw error message when Xcode 8.2.1 does not.
Reproduced on: Xcode 8.2.1, Xcode 8.3
Reprouduced on versions: Unity 5.5.2p4, 5.5.3p1, 5.6.0f3, 2017.1.0b1
Reproduced on devices: iPhone 6 Plus iOS 8.0, iPhone 6 iOS 10.2.1
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph "Create Node" menu has a doubled text in search when the text was deleted replaced to the space and then the exact same text was entered
- Multiple non interactable Worker Processes are active when calling undelayed editor processes in the InitializeOnLoadMethod
- Rotate tool rotates to incorrect values when enabling snapping while rotating in Global Tool Handle
- Global Volume Settings Asset hamburger menu does not have an icon set
- IndexOutOfRangeException is thrown and Blur Radius value reverts when saving after modifying Blur Radius and another property in UI Builder
cruelbob
May 23, 2017 10:32
Same problem using BestHTTP with Unity 5.5.3f1 and XCode 8.3.
"inflating: rc=426309664"
Lazybones94
May 05, 2017 12:09
Same issue using DotNetZip on Unity 5.5.2 and 5.6.0 with Xcode 8.3
d4Rk
Apr 25, 2017 06:40
Same issue using BestHTTP which, under the hood, also make use of "Zlib", really annoying.. Took me 2 days to find out, that it's a bug in IL2CPP :/