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Fix in review

Votes

1

Found in

5.5.2p4

Issue ID

898861

Regression

Yes

[IL2CPP][XCode][iOS] Xcode 3 throw error when played (Xcode 8.2.1 does not)

IL2CPP

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Priority: 3Not yet prioritized for a release

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Severity: 3Workaround is possible

Reproduction Steps:
1. Open User's project
2. Open "Main" scene
3. Run in play mode
4. Notice "Decompressed data length" in console
5. Build to iOS device
6. Open and build on Xcode 8.2.1
7. Notice same message in output field
8. Open and build on Xcode 8.3
8. Notice error message:
ZlibException: inflating:
at Ionic.Zlib.ZlibBaseStream.Write (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
at GZipTest.Awake () [0x00000] in <filename unknown>:0

Expected Behaviour: Same behaviour on either of Xcode versions
Actual Result: Xcode 8.3 throw error message when Xcode 8.2.1 does not.

Reproduced on: Xcode 8.2.1, Xcode 8.3
Reprouduced on versions: Unity 5.5.2p4, 5.5.3p1, 5.6.0f3, 2017.1.0b1
Reproduced on devices: iPhone 6 Plus iOS 8.0, iPhone 6 iOS 10.2.1

Comments (3)

  1. B1dfd1c8a2662016a5818a9f27432c47?d=mm

    cruelbob

    May 23, 2017 10:32

    Same problem using BestHTTP with Unity 5.5.3f1 and XCode 8.3.
    "inflating: rc=426309664"

  2. 575b7464a93d89175fa08676f1870747?d=mm

    Lazybones94

    May 05, 2017 12:09

    Same issue using DotNetZip on Unity 5.5.2 and 5.6.0 with Xcode 8.3

  3. 7185e68cb5823b872d59a1df8b14dcae?d=mm

    d4Rk

    Apr 25, 2017 06:40

    Same issue using BestHTTP which, under the hood, also make use of "Zlib", really annoying.. Took me 2 days to find out, that it's a bug in IL2CPP :/

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