Search Issue Tracker
Fixed
Votes
1
Found in
5.5.2p4
Issue ID
898861
Regression
Yes
[IL2CPP][XCode][iOS] Xcode 3 throw error when played (Xcode 8.2.1 does not)
Reproduction Steps:
1. Open User's project
2. Open "Main" scene
3. Run in play mode
4. Notice "Decompressed data length" in console
5. Build to iOS device
6. Open and build on Xcode 8.2.1
7. Notice same message in output field
8. Open and build on Xcode 8.3
8. Notice error message:
ZlibException: inflating:
at Ionic.Zlib.ZlibBaseStream.Write (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
at GZipTest.Awake () [0x00000] in <filename unknown>:0
Expected Behaviour: Same behaviour on either of Xcode versions
Actual Result: Xcode 8.3 throw error message when Xcode 8.2.1 does not.
Reproduced on: Xcode 8.2.1, Xcode 8.3
Reprouduced on versions: Unity 5.5.2p4, 5.5.3p1, 5.6.0f3, 2017.1.0b1
Reproduced on devices: iPhone 6 Plus iOS 8.0, iPhone 6 iOS 10.2.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning 'Unable to find player assmebly' is thrown when building some Project Templates
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
cruelbob
May 23, 2017 10:32
Same problem using BestHTTP with Unity 5.5.3f1 and XCode 8.3.
"inflating: rc=426309664"
Lazybones94
May 05, 2017 12:09
Same issue using DotNetZip on Unity 5.5.2 and 5.6.0 with Xcode 8.3
d4Rk
Apr 25, 2017 06:40
Same issue using BestHTTP which, under the hood, also make use of "Zlib", really annoying.. Took me 2 days to find out, that it's a bug in IL2CPP :/