Search Issue Tracker
DirectCompute shader generates random lines instead of the cubes on AMD ...
Reproduction steps: 1. Open the attached project; 2. Open the scene "StuxComputeTest"; Actual result: the cubes are generated wrong... Read more
UI RectTransform gizmos are offset by 2px
UI RectTransform gizmos are offset by 2px which can be visually misleading How to reproduce: 1. Create new project 2. Create new UI... Read more
[Regression] Terrain's material is overspecular when .png or .gif textur...
Steps to repro: 1. Open attached project and 't1' scene; 2. Observe terrain's rendering. Expected result: Terrain is rendered with... Read more
[Multiplayer] We can't use Start method in classes derived from NetworkL...
Original NetworkLobbyPlayer class uses Start method itself: public void Start() { DontDestroyOnLoad(gameObject); } So,... Read more
Unity crashes on separation from keyboard on Surface
Steps to reproduce: 1. Open any project 2. Disconnect a keyboard 3. Detach a keyboard 4. Unity crashes Expected result: Unity shoul... Read more
Animation twitches at the start of a animation loop
Steps to reproduce: 1. Download 901635_repro.zip and open "Test" scene 2. Enter play mode 3. Observe looping idle animation Expecte... Read more
Crash in UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamera...
To reproduce: 1. Open attached project; 2. Open "test" scene; 3. In the Game window, select Display 2; 4. Choose Main Camera and di... Read more
[Android][Google Pixel] Can't lock the phone if Default orientation is s...
Steps to reproduce: 1) Download attached project 'ProblemWithLockingDevice.zip' and open in Unity 2) Build and run 'reproScene' on ... Read more
Scene in the Oculus Rift Headset is darker compared to the Editor when S...
To reproduce: 1. Open attached project; 2. Open "Level1" scene; 3. Make sure Single Pass is enabled (Edit > Project Settings > Pla... Read more
[GPUInstancing] Submesh instanced batching doesn't work for all mesh sub...
Steps to repro: 1. Open attached project and '04_AutomaticInstancingSubmeshes'; 2. Launch the scene; 3. Open Frame Debugger (Window... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder