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[WSA] on Universal 10 Screen.orientation returns incorrect orientation s...
When setting the default orientation to "Portrait", but running it in desktop mode on the Surface 4, starting in landscape orientati... Read more
Incorrect shadows displayed after importing the "Ultimate FPS" project. ...
Incorrect shadows displayed after importing the "Ultimate FPS" project. The editor needs to be closed and the project reopened. 1. ... Read more
[Upgrade] Zone Controller Pro package contains "LoadAssetAtPath is not a...
[Upgrade] Zone Controller Pro package contains "LoadAssetAtPath is not allowed to be called from a ScriptableObject constructor" 1.... Read more
[Texture3D] Add Texture3D.SetRawTexture data
Texture3D does not have Get/SetPixels working on RHalf (single channel FP16) format. And since there's no way to get raw data in/out... Read more
[Texture3D] Allow non-power-of-two Texture3D sizes
Currently Texture3D requires POT sizes. This is not very convenient for some use cases (e.g. 3D LUTs etc.). Modern GPUs can do NPOT ... Read more
[iOS] App crashes with EXC_BAD_ACCESS using UnityWebRequest
To reproduce: 1. Open attached project ("792606.zip") 2. Build for iOS 3. Run on iOS device 4. Hit either of the 2 buttons Actual b... Read more
[Shadows/Particles] Visual shadow like artifacts with particles using le...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: Strip 3. Press play 4. Press in Game view several times... Read more
[WSA][WP8.1] @ symbol can't be entered into text field when using Spanis...
To reproduce: 1. Build attached project (repro792589.zip) 2. Run build on WP10 device 3. Make sure spanish keyboard is selected 4. ... Read more
[FinalGather] Final gather on PC causes corruption to lightmaps
Steps to reproduce: 1. Open project repro on PC (Tested on windows 10 and windows 8.1) 2. Open Lightmap_home.unity 3. Turn final ga... Read more
[Android] QualitySettings.antiAliasing breaks renderTexture in the 2nd f...
To reproduce: 1) Open attached project 2) Build and run on Android 3) Notice a black screen Does not happen if AntiAliasing is set ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present