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[Android][Vulkan] Application crash if Graphics API is set to Vulkan/Ope...
Steps to reproduce: 1) Download attached project 'AndroidCrashRepo.zip' and open in Unity2) Make sure Development Build and Autoconn... Read more
NavMesh.CalculatePath.corners return 0 when outside of the NavMesh area ...
Reproduction steps:1. Download project "PathApagar.zip" and open in Unity2. Enter Play mode3. Select Navigation4. Chose object "dest... Read more
[Android] UnityWebRequest does not recieve all the Set-Cookie header data
How to reproduce:1. Open user provided project2. Build and deploy to device3. Launch node server using the provided 'server_http.js'... Read more
[Linux Editor] Building Android in Linux Editor fails after the first ti...
Prerequisites: A storage device with NTFS system, I used an 8GB flash drive.Steps to reproduce:1. Create a new project on an NTFS de... Read more
[Trails] Generate Lighting Data throws console errors and visually glitches
Repro steps:1. Open scene 1 from the attached project.2. Select one of the particle systems, and tick "Generate Lighting Data" in th... Read more
[AW] Last key does not respect previous key's type
A key created after the last key, no longer respects the previous key's type.In this case, all my keys are linear, but when I add an... Read more
Transparent Atlas Sprites bleeding into the sprite when sliced in one axis
How to reproduce:1. Download attached project and open "Bug" Scene2. Press Play Expected result: Atlas sprites shouldn't bleed into ... Read more
Vertical Layout Group doesn't update the children when the size of one i...
To reproduce: 1. Open the project, attached by the user (UISketches2017.2b.zip)2. Open "EmptyScene" scene3. Find PanelItem game obje... Read more
Adding a custom attribute to a derived class makes IsSubclassOf return f...
How to reproduce:1. Download attached project file and open "AttributeBugReport" Scene2. In Window Panel go to Tools -> Test The ... Read more
Assert in play mode when Culling Type is set to "Based on Renderers" (m...
Reproduction steps:1: Open scene "BlastLevelScene"2: Press play3: Wait till animation loop ends or Disable/Enable "MetaGameRoot".4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS