Search Issue Tracker
Won't Fix
Votes
1
Found in
5.5.3f1
Issue ID
901643
Regression
No
[Multiplayer] We can't use Start method in classes derived from NetworkLobbyPlayer
Original NetworkLobbyPlayer class uses Start method itself:
public void Start()
{
DontDestroyOnLoad(gameObject);
}
So, when you try to derive from this class and use Start() method - GamePlayed doesn't appear in GameScene at all
How we can reproduce it
Just open code of NetworkLobbyPlayer class and you will see that it uses Start() method
Expected results:
components shouldn't use methods like Start or Awake because users are expected to use them
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
Mass closure of UNET Bugs.
As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
Closing this bug as part of cleaning-up the Bug List.
If you feel this bug is really a road-blocker, you can reopen the bug and we will work this one.