Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0f3
Issue ID
901617
Regression
Yes
Crash in UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal when HDR is disabled
To reproduce:
1. Open attached project;
2. Open "test" scene;
3. In the Game window, select Display 2;
4. Choose Main Camera and disable HDR in the Inspector;
5. Enter Play mode.
Expected result: no crash in the Editor when HDR is disabled and Display 1 is not selected.
Actual result: crash in the Editor when HDR is disabled and Display 1 is not selected.
Note: Editor does not crash if 3rd OR 4th steps are skipped.
Reproduced with Oculus Rift DK2.
Reproduced on versions: 5.6.0f2, 5.6.0p1, 2017.1.0b1.
Not reproduced on versions: 5.6.0f1, 2017.1.0a6.
Regression introduced on versions: 5.6.0f2, 2017.1.0b1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment