Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0f3
Issue ID
901617
Regression
Yes
Crash in UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal when HDR is disabled
To reproduce:
1. Open attached project;
2. Open "test" scene;
3. In the Game window, select Display 2;
4. Choose Main Camera and disable HDR in the Inspector;
5. Enter Play mode.
Expected result: no crash in the Editor when HDR is disabled and Display 1 is not selected.
Actual result: crash in the Editor when HDR is disabled and Display 1 is not selected.
Note: Editor does not crash if 3rd OR 4th steps are skipped.
Reproduced with Oculus Rift DK2.
Reproduced on versions: 5.6.0f2, 5.6.0p1, 2017.1.0b1.
Not reproduced on versions: 5.6.0f1, 2017.1.0a6.
Regression introduced on versions: 5.6.0f2, 2017.1.0b1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment