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Fixed in 2017.1.X
Votes
2
Found in
5.6.0f3
Issue ID
901588
Regression
No
Scene in the Oculus Rift Headset is darker compared to the Editor when Single Pass is enabled
To reproduce:
1. Open attached project;
2. Open "Level1" scene;
3. Make sure Single Pass is enabled (Edit > Project Settings > Player > Stereo Rendering Method);
4. Enter Play mode;
5. Look at the scene with Oculus Rift Headset
-Note how dark it is in the Headset compared to the Editor.
6. Disable "Canvas-Left" in the Hierarchy;
7. Repeat step 5.
Expected result: Lighting intensity is the same in the Headset and the Editor when Single Pass is enabled.
Actual result: Scene in the Headset is darker compared to the Editor when Single Pass is enabled.
Reproduced on versions: 5.4.5p1, 5.5.3p1, 5.6.0p1, 2017.1.0b1.
Not reproduced with HTC Vive (tested on version 5.6.0p1).
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Michael-Schenck
Jun 02, 2018 21:31
Seeing this is 2018.1.2f1
Liens
Jun 03, 2017 14:33
To clarify I'm also using Oculus Rift CV1 with Linear lighting mode.
Liens
Jun 03, 2017 14:32
Yep can confirm this is a real thing and it kinda makes single-pass unusable for me.