Search Issue Tracker
Fixed in 2017.1
Scene in the Oculus Rift Headset is darker compared to the Editor when Single Pass is enabled
1. Open attached project;
2. Open "Level1" scene;
3. Make sure Single Pass is enabled (Edit > Project Settings > Player > Stereo Rendering Method);
4. Enter Play mode;
5. Look at the scene with Oculus Rift Headset
-Note how dark it is in the Headset compared to the Editor.
6. Disable "Canvas-Left" in the Hierarchy;
7. Repeat step 5.
Expected result: Lighting intensity is the same in the Headset and the Editor when Single Pass is enabled.
Actual result: Scene in the Headset is darker compared to the Editor when Single Pass is enabled.
Reproduced on versions: 5.4.5p1, 5.5.3p1, 5.6.0p1, 2017.1.0b1.
Not reproduced with HTC Vive (tested on version 5.6.0p1).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [Metal] GfxDeviceMetal::CreateComputeProgram does not check inputs
- Input.GetKey for Left Shift returns true when Right Shift is held down and Left Shift is pressed (and vice versa)
- Inspector displays previously selected Animator layer when switching between layers with keyboard
- Undo is not restoring all of the deleted GameObjects when deleting a large number of GameObjects
- [Linux Hub] Some of the Learn tab projects have a blank 'Download Project' button