Search Issue Tracker

Fixed in 2017.1

Votes

2

Found in

5.6.0f3

Issue ID

901588

Regression

No

Scene in the Oculus Rift Headset is darker compared to the Editor when Single Pass is enabled

VR

-

To reproduce:
1. Open attached project;
2. Open "Level1" scene;
3. Make sure Single Pass is enabled (Edit > Project Settings > Player > Stereo Rendering Method);
4. Enter Play mode;
5. Look at the scene with Oculus Rift Headset
-Note how dark it is in the Headset compared to the Editor.
6. Disable "Canvas-Left" in the Hierarchy;
7. Repeat step 5.

Expected result: Lighting intensity is the same in the Headset and the Editor when Single Pass is enabled.
Actual result: Scene in the Headset is darker compared to the Editor when Single Pass is enabled.

Reproduced on versions: 5.4.5p1, 5.5.3p1, 5.6.0p1, 2017.1.0b1.

Not reproduced with HTC Vive (tested on version 5.6.0p1).

Comments (3)

  1. B9784194885e00369ec88bc1dd11ad82?d=mm

    Michael-Schenck

    Jun 02, 2018 21:31

    Seeing this is 2018.1.2f1

  2. 511813c19afb93204c4264628622aa08?d=mm

    Liens

    Jun 03, 2017 14:33

    To clarify I'm also using Oculus Rift CV1 with Linear lighting mode.

  3. 511813c19afb93204c4264628622aa08?d=mm

    Liens

    Jun 03, 2017 14:32

    Yep can confirm this is a real thing and it kinda makes single-pass unusable for me.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.