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Fixed in Unity 2017.1

Votes

2

Found in

5.6.0f3

Issue ID

901588

Regression

No

Scene in the Oculus Rift Headset is darker compared to the Editor when Single Pass is enabled

VR

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 3Workaround is possible

To reproduce:
1. Open attached project;
2. Open "Level1" scene;
3. Make sure Single Pass is enabled (Edit > Project Settings > Player > Stereo Rendering Method);
4. Enter Play mode;
5. Look at the scene with Oculus Rift Headset
-Note how dark it is in the Headset compared to the Editor.
6. Disable "Canvas-Left" in the Hierarchy;
7. Repeat step 5.

Expected result: Lighting intensity is the same in the Headset and the Editor when Single Pass is enabled.
Actual result: Scene in the Headset is darker compared to the Editor when Single Pass is enabled.

Reproduced on versions: 5.4.5p1, 5.5.3p1, 5.6.0p1, 2017.1.0b1.

Not reproduced with HTC Vive (tested on version 5.6.0p1).

Comments (2)

  1. 511813c19afb93204c4264628622aa08?d=mm

    Liens

    Jun 03, 2017 14:33

    To clarify I'm also using Oculus Rift CV1 with Linear lighting mode.

  2. 511813c19afb93204c4264628622aa08?d=mm

    Liens

    Jun 03, 2017 14:32

    Yep can confirm this is a real thing and it kinda makes single-pass unusable for me.

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