Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0b1
Issue ID
901649
Regression
Yes
[Regression] Terrain's material is overspecular when .png or .gif textures with alpha channel are used as basemap
Steps to repro:
1. Open attached project and 't1' scene;
2. Observe terrain's rendering.
Expected result:
Terrain is rendered with zero smoothness value.
Actual result:
Terrain is rendered completely specular (with maximum smoothness value). See attached video and screenshots.
Regression introduced in Unity 5.6.0b3.
Workaround is to use textures with .jpg, .tif or .psd format as terrain's basemap.
Notes:
- Reproduces in 2017.1.0b1, 5.6.0p1, 5.6.0f1 5.6.0b3;
- Doesn't repro in Unity 5.6.0b2, 5.6.0b1, 5.5.0p1;
- Reproduces on Windows 10 and OSX 10.12.1;
- Also specular rendering reproduces when creating new Unity project with .png or .gif textures with alpha channel used as basemap;
- Doesn't repro when .jpg, .tif, .psd textures are used as basemap;
- Reproduces in both Editor and Standalone Player.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment