Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0b1
Issue ID
901649
Regression
Yes
[Regression] Terrain's material is overspecular when .png or .gif textures with alpha channel are used as basemap
Steps to repro:
1. Open attached project and 't1' scene;
2. Observe terrain's rendering.
Expected result:
Terrain is rendered with zero smoothness value.
Actual result:
Terrain is rendered completely specular (with maximum smoothness value). See attached video and screenshots.
Regression introduced in Unity 5.6.0b3.
Workaround is to use textures with .jpg, .tif or .psd format as terrain's basemap.
Notes:
- Reproduces in 2017.1.0b1, 5.6.0p1, 5.6.0f1 5.6.0b3;
- Doesn't repro in Unity 5.6.0b2, 5.6.0b1, 5.5.0p1;
- Reproduces on Windows 10 and OSX 10.12.1;
- Also specular rendering reproduces when creating new Unity project with .png or .gif textures with alpha channel used as basemap;
- Doesn't repro when .jpg, .tif, .psd textures are used as basemap;
- Reproduces in both Editor and Standalone Player.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Back Triple Camera is not focusing manually and automatically
- Mouse inputs cannot be inputted when searching the Shortcuts Menu by type "Shortcut"
- "Debug Assertion Failed!" error when launching Windows Dedicated Server Player with Script Debugging enabled
- [Cinematic Studio][3D HDRP] Shader warnings thrown in the Console window when creating a new project with Cinematic Studio template
- Autoplay is triggered on Audio Assets when changing Asset Bundle tags
Add comment