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Graphics.DrawMesh does not handle mirror (negative scale) transforms wel...
Steps to reproduce: 1. Open attached project 2. Open scene "Exmaple" 3. Select "Main Camera" and notice that Scale specified in Dra... Read more
[WSA][WP8.1][UWP] Lightmaps causing some textures not to repeat on Windo...
To reproduce: 1. Build and run attached project 2. Notice that lightmaps are preventing detail textures from repeating Reproducibl... Read more
[Launcher] Home window does not load projects In Cloud
Home window does not load projects In Cloud Steps to Reproduce: Two team members did not have the cloud option in the project launc... Read more
Text fields in Services window looses focus sometimes, making user belie...
it's the same with all inputs in connect. there is already a bug for it, normally the fix for the members should also fix it for Ads. Read more
[UNET] Can't add similarly named scenes to NetworkManager
Steps to reproduce: 1) open users attached project 2) open scene "theSceneLogin" 3) select NetworkManager 4) drag "theScene" from pr... Read more
[WebGL] Transparency not working with some shaders
Reproduction steps: 1. Open "hairtest_v2" attached project. 2. Build and run the "main" scene for WebGL. 3. Notice that hair is visi... Read more
[UNET] Client scatters Networked Prefabs with children and NetworkIdentity
Steps to reproduce: 1. open user attached project 2. open scene "TheScene" 3. build and run (HOST) 4. in the editor switch to "Login... Read more
Shader doesn't receive shadows from sprites
Reproduction steps: In the attached project, player ("Seven") sprites do not receive shadows. Seems as if they used to receive shado... Read more
Rotating objects around Y axis performs rotation around local axis
Steps to reproduce: 1) Open the attached project in Unity (rotation_bug.zip). 2) Open scene 'test'unity'. 3) Select the cube in the ... Read more
[Orthographic] Game objects in scene view are clipped after use of pan tool
Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. Select Pan tool and start to moving scene view 4. After some t... Read more
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