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Dropping corrupted prefab to the project, doesn't show prefab in the Ass...
How to reproduce: 1. Create a new project 2. Drag and drop attached prefab SR_Camera ( it is corrupted as it has a GameObject that h... Read more
Editor crashes at UnityConnectRefreshTokenRequest::OnSuccess while in idle
Fixed in 5.6, and PRs approved for 17.1, 17.2, and trunk (17.3 at the time of this writing). Steps to reproduce: 1. Download delet... Read more
Editor ignores Input from keyboard if Japanese IME is used
How to reproduce: 1. Make sure that Japanese IME is used as keyboard input language 2. Create a new Unity project 3. Change the Main... Read more
Texture2DArray.Apply(makeNoLongerReadable: true) doesn't free heap memory
How to reproduce: 1. Open user provided project 2. Build standalone or to mobile device 3. Inspect heap memory Expected behaviour: ... Read more
[Mobile][Editor][Retina] Canvas scale changes every frame leading to jum...
Only reproduces with two monitors (for example MacBook Pro + another monitor). Using textMesh Pro package. Steps to reproduce: 1, O... Read more
[IL2CPP] Crash in "QueryComponentByType() [inlined] IsDerivedFrom at Typ...
Reproduction steps: 1. Open the attached project. 2. Build and run it for iOS. - Application crashes: frame #0: 0x000000010044c300... Read more
'MecanimDataWasBuilt()' assert after opening project
Steps to reproduce: 1. Open attached project 2. Notice Assertion failed: Assertion failed on expression: 'MecanimDataWasBuilt()' in... Read more
Unity crashes when opening project (from 5.3.5f1) for the first time on ...
Reproduction steps: 1. Open project attached. Expected result: Project opens. Actual result: Editor crashes. Reproduced on: 2017.1... Read more
Big (>1KB) ComputeBuffers created with IndirectArguments flags fails to ...
Steps to reproduce: 1) Download attached project and open in Unity 2) Open scene 'Scene' and press play 3) After ~3 seconds stop Pl... Read more
Graphics.DrawMeshInstancedIndirect ignores the material property block p...
Steps to reproduce: 1. Open "BugPropertyBlock" project 2. Open scene "Scene" 3. Press play -Color isn't applied to instances in the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations