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Inconsistent physics ejection when enabling penetrated objects connected...
How to reproduce:1. Download attached project file and open "TestScene"2. Go into Play Mode3. Select both "Cube A" and Cube B" in Hi... Read more
Different contained assets shown in manifest, depending on the way an as...
Reproduction steps:1. Open project attached (AssetBundleUpdate.zip)2. See that all 4 assets are included in AssetBundle "bundlea".3.... Read more
EditorGUI.indent affects property height
How to reproduce:1. Download attached project file2. Open scene "D"3. Click on "GameObject" in Hierarchy Window and check at Inspect... Read more
Joint is attached but no longer functions when connected body is disable...
To reproduce:1. Open attached Unity project "DisablingConnectedObjects.zip"2. Open "TestScene" scene3. Go into Play mode4. Disable A... Read more
maxSpeed and deltaTime for Vector2.SmoothDamp are not optional
To reproduce: 1. Open the project, attached by the tester (smoothDamp.zip)2. Observe the console3. Inspect test.cs script Expected: ... Read more
Terrain Collider inspector's info is out of bounds, when inspector is sc...
To reproduce:1. Create terrain.2. Add cloth component. (or any other component which would have "Edit bounds" or "Edit constraints" ... Read more
Crash at Unity::Cloth::SetEnabled, when Moving Cloth component, when Ski...
To reproduce:1. Create empty object.2. Add Cloth Component.3. On Cloth component press 'gear' and select "Move Up". Reproducible: 5.... Read more
UI resizes itself on entering play mode
Elements of a UI Canvas will resize themselves when entering play mode. This seems to be related to having non-0 offsets/anchors, an... Read more
[.NET 4.6] "InternalsVisibleTo" not functioning
Reproduction steps: 1. Open "InternalsVisibleBug.zip" project2. Enter Play mode3. See that a "MethodAccessException" error was throw... Read more
Irrelevant warning message when using Animator.Play on a disabled object...
To reproduce: 1. Download and open attached "BugReport.zip" project.2. Open "Scene" scene.3. Enter Play mode.4. Press A on keyboard ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS