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LoadAsset() throws The referenced script on this Behaviour (Game Object ...
Steps to reproduce: 1. Open the attached project(Own Cloud) 2. Open the scene "test" 3. Play the scene 4. Observe the warning in Con... Read more
[UNET] Local Player Authority(Client) removes Has Authority from the spa...
Steps to reproduce: 1) Download attached project and open in Unity 2) Build and Run project 3) In the Editor, press Play and create... Read more
Shader using UsePass does not recompile when referenced shader is changed
How to reproduce: 1. Import users attached assets (Source shader, UsePass shader and a material) 2. Notice that Console produces two... Read more
Having two scenes with the same filename in one bundle would cause error...
Open the attached project: 1. Open the attached project. 2. Go to Bundles > Build. 3. Check the Console: Assertion failed: Assertio... Read more
Enabling Deep Profile and recording certain function call causes Editor ...
1. Open the attached "ReproFreeze" project and "Test2" scene 2. Go to Window --> Profiler and enable Deep Profile 3. Enter playmode ... Read more
[HoloLens] Crash on play mode with holographic emulation when 'Fantastic...
Steps to reproduce: 1. Open attached project 2. Open "MainScene" scene 3. Open Quality Settings (Edit -> Project Settings -> Quality... Read more
[Editor][GUI] EditorGUI.Popup's selectable region is incorrectly scaled/...
Steps to reproduce: 1) Download attached project 'EditorGUI_Popup.zip' and open in Unity 2) In the top-level toolbar, click on Test... Read more
[PVR] Light Probes crash Unity when LODs are used
Light probes crash Unity editor when LODs are used with Progressive Lightmapper backend. Steps for reproduction: 1) Download the pr... Read more
"Connected Player" dropdown in Console Window is too narrow to fit its text
To reproduce: 1. Open Unity editor 2. Select the Default Layout 3. View the Console Window Desired outcome: "Connected Player" drop... Read more
Animator.Play/CrossFade doesn't trigger event at 0F during CrossFade
To reproduce: 1) Open attached project and "test" scene 2) Play on Editor and press "issue repro" button. Expected: Animation event... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations
- Caret is incorrectly offset when naming a file with a lot of characters in the Project window
- Point Cache window displays incorrect title “pCache” instead of full “Point Cache”