Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0p4
Issue ID
945434
Regression
No
Joint is attached but no longer functions when connected body is disabled and reenabled
To reproduce:
1. Open attached Unity project "DisablingConnectedObjects.zip"
2. Open "TestScene" scene
3. Go into Play mode
4. Disable AttachedBody GameObject
5. Reenable AttachedBody
Expected result: Upon disabling the AttachedBody GameObject, Fixed Joint component of the Anchor GameObject should change the Connected Body to None or missing, as AttachedBody is no longer connected after being reenabled.
Actual result: Fixed Joint still shows AttachedBody as its Connected Body, but that is no longer the case after it is reenabled
Reproduced on: 5.6.3f1, 2017.1.0p5, 2017.2.0b8, 2017.3.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Resolution Note:
This happens because Rigidbody would create a new physics engine actor when you disable and enable it back. This new actor is never communicated to the joint component for perf reasons apparently. This won't be fixed until we redo our Rigidbody infrastructure to retain the physics engine actors when deactivating.