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Issue ID




Inconsistent physics ejection when enabling penetrated objects connected with joints



How to reproduce:
1. Download attached project file and open "TestScene"
2. Go into Play Mode
3. Select both "Cube A" and Cube B" in Hierarchy Window
4. Disable these GameObject and Enable

Expected result: After re-enabling both objects, both should appear in the same position without any ejections.
Actual result: After re-enabling both objects, both appear, but "CubeB" is ejected in a powerful manner out of "CubeA". Note that the joint is on "CubeA" suggests that "CubeB" is still connected.

Reproduced with: 5.5.4p3, 5.6.3p2, 2017.1.0p5, 2017.2.0b9, 2017.3.0a5

  1. Resolution Note:

    We are closing this issue due to its low user prevalence, if this affects you or your project please leave a comment or a vote.

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