Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0p4
Issue ID
945460
Regression
No
Inconsistent physics ejection when enabling penetrated objects connected with joints
How to reproduce:
1. Download attached project file and open "TestScene"
2. Go into Play Mode
3. Select both "Cube A" and Cube B" in Hierarchy Window
4. Disable these GameObject and Enable
Expected result: After re-enabling both objects, both should appear in the same position without any ejections.
Actual result: After re-enabling both objects, both appear, but "CubeB" is ejected in a powerful manner out of "CubeA". Note that the joint is on "CubeA" suggests that "CubeB" is still connected.
Reproduced with: 5.5.4p3, 5.6.3p2, 2017.1.0p5, 2017.2.0b9, 2017.3.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Soft keyboard is missing the "OK" button on Android
- The Profiler ignores a modified targetFrameRate when profiling Edit mode
- [General] Package manager takes 15 minutes to load
- Asset's Inspector information is no longer displayed when docking the Search Window
- Crash on Object::GetCachedScriptingObject when entering Play Mode
Resolution Note:
We are closing this issue due to its low user prevalence, if this affects you or your project please leave a comment or a vote.