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Using Collab, pressing "restore" and then immediately going into Play Mo...
What was expected?:That once play mode has been activated, collab actions cannot be invoked or have no effect, including restore, un... Read more
Native Plugin Crashes in x64 Standalone Build
To reproduce:1. Open repro project2. Play 'test' scene in editor (works properly)3. Build and run scene for Windows x86 (works prope... Read more
Handles.DrawDottedLine does nothing when used in the Editor/Inspector
Handles.DrawDottedLine does nothing when used in the Editor Repro:1- Open project in attachment.2- Open scene 'Repro'.3- Select game... Read more
[Animation] PlayableGraph.Evaluate(float delta) causes events to be fire...
How to reproduce:1. Open attached "AnimatorIssue" project and "Main" scene2. Observe the AnimatorTest.cs and see that animator.playa... Read more
Instantiated sub-canvas gets invisible when another sub-canvas moves out...
Reproduction steps (GIF attached):1. Open the attached project.2. Build it as standalone.3. Click 'Instantiate Canvas 2'.4. Click '&... Read more
[OpenGL ES 3.0][Android] Visual artefacts due to rounding errors on Andr...
When an image is encoded in YUV NV21 format, visual artefacts are visible on certain Android devices. Steps to reproduce:1) Open the... Read more
[DX12] Editor crahes when setting RenderBuffers depth texture with anti ...
Steps to reproduce: 1. Open attached project "954098.zip"2. Make sure selected Graphics API is Direct3D123. Open "main" scene4. Sele... Read more
Static child GameObject moves with rotating non-static parent
Reproduction steps:1. Download project "Tester.zip" and open in Unity2. Open scene "Test"3. Select parent Cube4. Add selected parent... Read more
NavMeshAgent.SetAreaCosts are being reset on Play mode
To reproduce: 1. Download attached project "Source.zip" and open in Unity2. Open "Lobby" scene3. Enter Play mode4. Press "Play and H... Read more
Wrong depth texture when using SetTargetBuffers when anti-aliasing is hi...
Steps to reproduce: 1. Open attached project2. Open "main" scene3. Select "Main Camera" in the Hierarchy4. In "RenderBuffer" script ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled