Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
5.6.1f1
Issue ID
925911
Regression
No
Game stops running on Mac when Cmd-Tabbed
Steps to reproduce:
1. Open attached "Temp.zip" project
2. Have a stopwatch ready
3. Press play on the editor and start the stopwatch at the same time
4. Cmd+Tab between two other applications a couple of times on fullscreen and let it sit for a while (up to 2 minutes should be enough)
5. Go back to Unity and observe the counter having fewer seconds than the stopwatch
Expected outcome: If Unity runs in the background it should do it reliably
Actual outcome: It counts seconds up to a certain point and then stops
Only reproduced on MacOS
Reproduced on: 5.5.4p1, 5.6.2p1, 2017.1.0f3, 2017.2.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles
- “MissingReferenceException”, “NullReferenceException” and GUI errors are spammed in the Console when selecting “Boris” GameObject in the Prefab field of the “Plunkah” GameObject in the “_IK” Sample scene
- "Upload Symbols Failed" is thrown when Archive validation is being done in Xcode
Add comment