Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
5.6.1f1
Issue ID
925911
Regression
No
Game stops running on Mac when Cmd-Tabbed
Steps to reproduce:
1. Open attached "Temp.zip" project
2. Have a stopwatch ready
3. Press play on the editor and start the stopwatch at the same time
4. Cmd+Tab between two other applications a couple of times on fullscreen and let it sit for a while (up to 2 minutes should be enough)
5. Go back to Unity and observe the counter having fewer seconds than the stopwatch
Expected outcome: If Unity runs in the background it should do it reliably
Actual outcome: It counts seconds up to a certain point and then stops
Only reproduced on MacOS
Reproduced on: 5.5.4p1, 5.6.2p1, 2017.1.0f3, 2017.2.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment