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Votes

0

Found in

5.6.1p3

Issue ID

925955

Regression

No

[d3d12] Pipeline states and UAVs returns Errors

Graphics - General

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Priority: 7Not yet prioritized for a release

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Severity: 3Workaround is possible

Steps to reproduce:
1. Open User's attached project
2. Open scene "Test"
3. Play

Result: Errors appear in the Console:
1) RenderTexture.Create failed: format unsupported for random writes - 11.
UnityEngine.RenderTexture:set_active(RenderTexture)
TestUAV:Test() (at Assets/TestUAV.cs:22)
TestUAV:Start() (at Assets/TestUAV.cs:10)

2) RenderTexture.Create failed: format unsupported for random writes - 11.
UnityEngine.RenderTexture:set_active(RenderTexture)
TestUAV:Test() (at Assets/TestUAV.cs:31)
TestUAV:Start() (at Assets/TestUAV.cs:10)

3) Invalid pass number (1) for Graphics.Blit (Material "Unlit/NewUnlitShader" with 1 passes)
UnityEngine.Graphics:Blit(Texture, Material, Int32)
TestUAV:Test() (at Assets/TestUAV.cs:35)
TestUAV:Start() (at Assets/TestUAV.cs:10)

4) Kernel 'ToTex' not found
UnityEngine.ComputeShader:FindKernel(String)
TestUAV:Test() (at Assets/TestUAV.cs:41)
TestUAV:Start() (at Assets/TestUAV.cs:10)

5) UnityException: FindKernel failed
TestUAV.Test () (at Assets/TestUAV.cs:41)
TestUAV.Start () (at Assets/TestUAV.cs:10)

Reproduced with: 2017.2.0b1, 2017.1.0f1, 5.6.1.p2, 5.5.4p1.

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