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Fixed in 2017.3.0f3
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
0
Found in
5.6.1p3
Issue ID
925955
Regression
No
[d3d12] Pipeline states and UAVs returns Errors
Steps to reproduce:
1. Open User's attached project
2. Open scene "Test"
3. Play
Result: Errors appear in the Console:
1) RenderTexture.Create failed: format unsupported for random writes - 11.
UnityEngine.RenderTexture:set_active(RenderTexture)
TestUAV:Test() (at Assets/TestUAV.cs:22)
TestUAV:Start() (at Assets/TestUAV.cs:10)
2) RenderTexture.Create failed: format unsupported for random writes - 11.
UnityEngine.RenderTexture:set_active(RenderTexture)
TestUAV:Test() (at Assets/TestUAV.cs:31)
TestUAV:Start() (at Assets/TestUAV.cs:10)
3) Invalid pass number (1) for Graphics.Blit (Material "Unlit/NewUnlitShader" with 1 passes)
UnityEngine.Graphics:Blit(Texture, Material, Int32)
TestUAV:Test() (at Assets/TestUAV.cs:35)
TestUAV:Start() (at Assets/TestUAV.cs:10)
4) Kernel 'ToTex' not found
UnityEngine.ComputeShader:FindKernel(String)
TestUAV:Test() (at Assets/TestUAV.cs:41)
TestUAV:Start() (at Assets/TestUAV.cs:10)
5) UnityException: FindKernel failed
TestUAV.Test () (at Assets/TestUAV.cs:41)
TestUAV.Start () (at Assets/TestUAV.cs:10)
Reproduced with: 2017.2.0b1, 2017.1.0f1, 5.6.1.p2, 5.5.4p1.
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