Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.6.1p3
Issue ID
925929
Regression
No
CPU spike when switching between animation states
Reproduction Steps:
1. Import attached project.
2. Open "MainScene".
3. Enter Play mode.
4. Press Space button to switch animation states.
Expected result: In Profiler, there shouldn't be huge CPU spikes when switching animation states.
Actual result: Huge spikes are visible once animation states are switched.
Reproducible with: 5.5.4f1, 5.6.1p1, 2017.1.0f1, 2017.2.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UIBuilder] Changes aren't detected on types implementing IList
- [HDRP] Text is rendered with artefacts when using STP and resolution scale is set a float value
- [Settings Search] Search results not matching search term correctly
- Crash on memcpy when opening a project that loads TSS files
- Multiple errors appear when compiling a ShaderGraph shader's code in a specific project
Add comment