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Editor crashes in 'mono_magic_trampoline' when calling a generic function
Steps to reproduce: 1) Open the attached project. 2) Open scene 'eg.unity'. 3) Press play. - Unity crashes. Note: it crashes when... Read more
Exception thrown when clicking the Gizmos button in the GameView window
Open any project and click the Gizmos button in the GameView window. See exception in Console: "ArgumentNullException: Argument cann... Read more
Rigidbody.interpolation doesn't work with RigidBody.MoveRotation()
Steps to reproduce: 1) Open the attached project. 2) Open scene 'TestScene.unity'. 3) Enter play mode. - There is a rotating shape ... Read more
Unity Editor crashes on "Rigidbody::CleanupInternal" when changing scrip...
Steps to reproduce: 1. Open attached "test1" project. 2. Select "\Assets\Lietadlo\Airplane" prefab. 3. Try to change any property o... Read more
Mask not showing up on some of Android devices
Masks are not showing up on some android devices like Samsung Galaxy S5 Read more
[Physics2D.BoxCast] Using a float and Infinity in BoxCast distance retur...
1. Open the attached project 2. Open the available scene 3. Play scene 4. Check the console Having the BoxCast distance set to 0.00... Read more
[MonoDevelop] 5.9.6 won't apply and save custom format policy
Steps to reproduce: 1) open MD 2) import custom policy (user has attached one) 3) press ok 4) go into options and select new policy ... Read more
AudioSource is not playing in a newly loaded scene in certain situations
Reproduction steps: 1) Open project "SoundTest" 2) Open scene "SongMenu" 3) Enter play mode --- You should hear music playing 4) Pre... Read more
[iOS] "Stale Touch Detected!" error after the game minimizing and re-ope...
To reproduce: 1. Build attached project to iOS and run it 2. Press the "home" button to minimize the project 3. Open it again, and i... Read more
Cursor.lockState = CursorLockMode.Locked doesnt work with Native Oculus ...
To repro: 1) Open Attached project 2) Open 'Scene' scene 3) Note that Oculus SDK is the supported SDK 4) Note that the Cursor Lock s... Read more
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