Search Issue Tracker
By Design
Votes
3
Found in
5.4.0b19
Issue ID
800978
Regression
No
Cursor.lockState = CursorLockMode.Locked doesnt work with Native Oculus VR support
To repro:
1) Open Attached project
2) Open 'Scene' scene
3) Note that Oculus SDK is the supported SDK
4) Note that the Cursor Lock script forces the cursor lock setting to 'Locked'
5) Build and Run a Windows Standalone build
6) Observe that the cursor is not locked to the window [BUG]
Additional steps
7) Run the same scene in the editor. Note that that cursor is locked within the game view when run in the editor. [EXPECTED BEHAVIOR]
This IS a regression as it DOES NOT occur here:
Version 5.3.5f1 (958194880ab6)
Mon, 23 May 2016 21:49:30 GMT
Branch: 5.3/vr/oculus-1.4-updates
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default state” name in Inspector is not truncated when given longer name for “New State” in Animator window
- Upgrading HDRP Project causes the Cloud Layer to warp when using the Global Volume with the Visual Environment enabled
- The Inspector does not shown SkinnedMeshRenderer Bounds when they are overriden by script
- Confusing validation message in Scoped Registries
- Compute shader is dispatched with unsupported workgroup size on multiple browsers when building the project for Web with WebGPU Graphics API
phileday
Jun 26, 2016 17:13
I've discovered that if you click on the outside of the window and then back in again that the mouse becomes locked again. I've also notice that the OnApplicationFocus function returns false even though it is focused until you've done this.
I hope that helps.