Search Issue Tracker

By Design

Votes

3

Found in

5.4.0b19

Issue ID

800978

Regression

No

Cursor.lockState = CursorLockMode.Locked doesnt work with Native Oculus VR support

VR

-

To repro:
1) Open Attached project
2) Open 'Scene' scene
3) Note that Oculus SDK is the supported SDK
4) Note that the Cursor Lock script forces the cursor lock setting to 'Locked'
5) Build and Run a Windows Standalone build
6) Observe that the cursor is not locked to the window [BUG]

Additional steps
7) Run the same scene in the editor. Note that that cursor is locked within the game view when run in the editor. [EXPECTED BEHAVIOR]

This IS a regression as it DOES NOT occur here:

Version 5.3.5f1 (958194880ab6)
Mon, 23 May 2016 21:49:30 GMT
Branch: 5.3/vr/oculus-1.4-updates

Comments (1)

  1. phileday

    Jun 26, 2016 17:13

    I've discovered that if you click on the outside of the window and then back in again that the mouse becomes locked again. I've also notice that the OnApplicationFocus function returns false even though it is focused until you've done this.

    I hope that helps.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.