Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
3
Found in
5.3.5f1
Issue ID
801291
Regression
No
Editor crashes in 'mono_magic_trampoline' when calling a generic function
Steps to reproduce:
1) Open the attached project.
2) Open scene 'eg.unity'.
3) Press play.
- Unity crashes.
Note: it crashes when executing line 15 of 'testFlapMap.cs':
Animal animal = dogOpt.GetOrElse<Animal> (() => new Cat());
Issue will be addressed as part of Mono Runtime upgrade.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
lorunce
Jul 02, 2016 14:11
Postponed status seems I must use plan B. >_<
Wish the work could be smoothly.
lorunce
Jun 11, 2016 13:38
hope it will be as quickly as fixed possible, after all, its a basic function and beyond developer power.