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Generated C++ code using IL2CPP ignores the order of code lines in C#
When generating the Windows Store app C++ project using IL2CPP, the compiler appears to be able to ignore the order of code lines in... Read more
[Docs]Lack of consistency: Int / Integer
Steps to reproduce: 1. Open these links: http://docs.unity3d.com/540/Documentation/ScriptReference/30_search.html?q=setint http://... Read more
[Android]Screen.dpi outputs wrong dpi on some android devices
To reproduce: 1) Open attached project 2) Build and run on device 3) Notice that it uses DensityDPI instead of x+y / 2 DUT: LG G4 (... Read more
[iOS][IL2CPP] App crashes when using custom DownloadHandlerScript with p...
Steps to reproduce: 1. Open attached project 2. Build 'Main' scene for iOS 3. Build the generated Xcode project to a device 4. Appl... Read more
[List]"element.FindPropertyRelative("PropertyNameHere").serializedObject...
Steps to reproduce: 1. Open project attached below. 2. Navigate to: Projects->Scenes and open scene named "Cemetery". 3. In the "Hie... Read more
[Terrain in Editor][EditTree] Property changes are applied instantly and...
Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. Notice cubes placed on terrain using tree tools 4. Select ter... Read more
In certain circumstances animator states get stuck for a short time befo...
Steps to reproduce: 1. Open attached project 2. Open scene "Main" 3. In hierarchy, select "Test" GO and in its "Transition Bug Repo... Read more
Undo Doesn't Work with object selection
To reproduce: 1. Add cube to scene 2. Drag cube to project tab to make prefab 3. Place 3 prefabs in scene 4. Select them one at a t... Read more
Static SyncList crashes at mono_add_process_object
Steps to reproduce: 1. Open attached project "796053.zip" 2. Open scene "repro" 3. Run it 4. Exit play mode - Unity crashes at mono... Read more
All about bugs
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