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ReflectionTypeLoadExceptions is thrown in the Console after selecting Ti...
Reproduction steps:1. Open the attached project "Maddotroid.zip";2. Open the Test scene;3. Under the object "Grid", try to select Ti... Read more
Timeline - Shift+, and Shift+. shortcuts don't work when curves are sele...
If you have some curves selected in the timeline window and attempt to use the SHIFT+, or SHIFT+. shortcuts, they won't work. This i... Read more
Behaviour of timeline "Previous/Next Key/Clip" shortcut is inconsistent
When you use ctrl+, or ctrl+. to cycle through keys in timeline clips, the behaviour of which keys are selected seems to be quite in... Read more
OpenEXR alpha incorrect when Build platform is set to Android
Steps to reproduce:1. Load attached project "OpenEXR-repro"2. Load scene "main"3. Set Build platform to Android Actual result: the E... Read more
Exception thrown when user clicks on Physics material selection icon
Steps to Reproduce:1. Open Unity editor2. Create empty game object3. Add Box collider4. Create Phyiscs material in project tab5. Ass... Read more
Tilemap Move causes incorrect tile to appear under selection
Moving a Tile on a Tilemap can cause the incorrect sprite to briefly show up as the tile you wish to move Reproduction Steps:1. Down... Read more
ARCamera image is upside down on Nexus 5X
Steps to reproduce:1. Open user attached project "BugReportMirroredCamera.zip"2. Build for Nexus 5X device3. Observe the camera bein... Read more
Unity crashes on every boot on OSX
1. Open attached project in 2017.2.0f1 or 2017.3.0b1 Unity crashes - - - Unity is crashing every time I try to load this project, ev... Read more
[iOS][Android] Constructing System.Globalization.CultureInfo objects can...
When constructing System.Globalization.CultureInfo objects, they can throw exception:ArgumentException: Culture ID 0 (0x0000) is not... Read more
Calling base.OnGUI in the custom Material Property Drawer shows "No GUI ...
To reproduce: 1. Open the project, attached by the user (MaterialPropertyDrawer_IssueReport.7z)2. Select the TestMaterial in the Pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field