Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.2.0b4
Issue ID
933612
Regression
No
Can't start Record Mode or Preview on any Animation, if "Playable Director" component is removed with Timeline Preview enabled
To reproduce:
1. Open attached project "TimelineKilling.zip".
2. Open "Test" scene.
3. Select Sphere in hierarchy. Open animation window, nothing is greyed out.
4. Open Timeline window, select Cube and make sure Timeline is in Preview mode.
5. Select Cube, remove its "Playable director" component. Or delete Cube object. (both options work the same)
6. Select Sphere in Hierarchy, and check Animation window.
Expected result: Possible to enter Record or Preview mode.
Actual result: Preview, Record and AnimationPlay buttons are greyed out.
Reproducible: 2017.1.0p1, 2017.2.0b4, 2017.3.0a1
Workaround:
Make sure Timeline Preview is off when deleting "Playable Director" component, or object with that component.
Also fixes itself after pressing Play button.
Comments (4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- Visual Effect Graph error message does not disappear and lasts forever until the Visual Effect Graph is reopened even when the error causing connection/node is deleted and Visual Effect Graph is saved
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value
Clacium3D
Sep 28, 2020 06:20
Still a problem in 2019.4
MostHated
Oct 27, 2019 07:04
Mine is doing this in 2019.2.10f1. I keep having to restart Unity to be able to record animation again from either the button within timeline, but also from the animator itself.
moonpower1
Jul 24, 2019 14:36
this bug still exists in Unity 2018.3.7f1
philmzo
Jun 06, 2018 20:12
Had kind if same thing (no reocrding) with console throwing:
FormatException: Input string was not in a correct format.
System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) ...
Pressing play and remaking the timeline fixed it.
So, thanks for the workaround!