Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
2017.2.0b4
Issue ID
933616
Regression
No
NullReferenceException error appears after undoing deletion of object which had Playable Director with Timeline asset
To reproduce:
1. Create new project.
2. In hierarchy create Cube. (or any other object)
3. Add "Playable Director" component.
4. Open Timeline window, and Create Timeline asset.
5. Delete Cube in hierarchy.
6. Undo.
Expected result: No error.
Actual result: Error appears:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.Timeline.TimelineWindow+TimelineState.RebindAnimators () (at C:/buildslave/unity/build/Extensions/Timeline/Editor/Window/TimelineState.cs:978)
UnityEditor.Timeline.TimelineWindow.OnUndoRedo () (at C:/buildslave/unity/build/Extensions/Timeline/Editor/Window/TimelineWindow_EditorCallbacks.cs:107)
UnityEditor.Undo.Internal_CallUndoRedoPerformed () (at C:/buildslave/unity/build/artifacts/generated/common/editor/UndoBindings.gen.cs:205)
Reproducible: 2017.1.0p1, 2017.2.0b4, 2017.3.0a1
Notes:
Will not reproduce if project was closed and reopened, unless a new Timeline asset is assigned to the PlayableDirector.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
- Articulation Bodies spawn at the same point on a Spline when entering the Play mode
- [HDRP] Mip Map Debugging View turns White if there are Directional Lights in the Scene
- RenderDoc Capture Frame can't be completed after Particle System is simulated
Add comment