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Fixed in 2017.3.0f3

Fixed in 2017.2.X



Found in


Issue ID




If a Sprite Atlas and the Sprites it uses are in different Asset Bundles, the Editor will Crash upon loading the Bundles

Asset Bundles


Reproduction steps:

1. Open "Sprite Atlas" project
2. Open the "Test" Scene
3. Enter Play Mode

Expected Result: The Asset Bundles with the Sprite Atlas and Sprites gets loaded
Actual Result: The Editor Crashes

Fixed in: Version 2017.3.0a7 (2bdce6e797f4)

Reproduced with: 2017.3.0a1, 2017.2.0b4, 2017.1.0p1
Did not reproduce on: 5.6 (Sprite Atlas was implemented only from 2017.1)

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