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Image nested in sub-canvas gets rendered in wrong place after entering P...
How to reproduce:1. Open the attached project2. Open the "Character UI" scene3. If the image is at the correct place, press Play and... Read more
[Mobile] Rendering Performance decrease in Unity 5.6 (compared to 5.4)
Both OpenGL and Metal are affected. The scene runs slower on the same target device. Steps:1. Build and Run Development build on iOS... Read more
[iOS] Script Performance decrease in Unity 5.6 (compared to 5.4)
Both OpenGL and Metal are affected. The scene runs slower on the same target device. Steps:1. Build and Run Development build on iOS... Read more
Editor crashes on GridBindings::GetCellSize when trying to get the cell ...
How to reproduce:1. Open the attached "GirdCrash" project and "Repro" scene2. Observe "GameObject" and that it does not have a Grid ... Read more
[UWP] Player crashes on launch when using Dictionary with custom Compare...
Steps to reproduce: 1. Open attached project "954265.zip"2. Build 'main' scene for UWP with IL2CPP scripting backend3. Open VS solut... Read more
Using Collab, pressing "restore" and then immediately going into Play Mo...
What was expected?:That once play mode has been activated, collab actions cannot be invoked or have no effect, including restore, un... Read more
Native Plugin Crashes in x64 Standalone Build
To reproduce:1. Open repro project2. Play 'test' scene in editor (works properly)3. Build and run scene for Windows x86 (works prope... Read more
Handles.DrawDottedLine does nothing when used in the Editor/Inspector
Handles.DrawDottedLine does nothing when used in the Editor Repro:1- Open project in attachment.2- Open scene 'Repro'.3- Select game... Read more
[Animation] PlayableGraph.Evaluate(float delta) causes events to be fire...
How to reproduce:1. Open attached "AnimatorIssue" project and "Main" scene2. Observe the AnimatorTest.cs and see that animator.playa... Read more
Instantiated sub-canvas gets invisible when another sub-canvas moves out...
Reproduction steps (GIF attached):1. Open the attached project.2. Build it as standalone.3. Click 'Instantiate Canvas 2'.4. Click '&... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject