Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.2.0b5
Issue ID
935610
Regression
No
Inconsistency in names of the Physics and Physics2d settings
When open Physics settings - the window name is "PhysicsManager" but for Physics2d settings the window name is "Physics2dSettings"
Why there is "manager" and "settings" ? Shouldn't they both be "settings" ?
How we can reproduce it
1 Open Unity Editor and create new project
2 Go to Menu->Edit->ProjectSettings->Physics - notice that name of the view in Inspector is "PhysicsManager"
3 Go to Menu->Edit->ProjectSettings->Physics2D - notice that name of the view in Inspector is "Physics2dSettings"
Actual results:
one name says "manager" and another "settings" - please see attached screenshot
Expected results:
in "Step 2" the name of the view/window should be "PhysicsSettings"
Update:
the same goes for Menu->Edit->ProjectSettings->Network - it says "NetworkManager"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment