Search Issue Tracker
Fixed in 2018.3.X
Votes
4
Found in
5.6.2f1
Issue ID
935649
Regression
No
Dropdown Menus become unresponsive/stuck when deactivated during OnValueChanged, then reactivated [SetActive(false/true)]
How to reproduce:
1. Open QA-supplied project
2. Load "repro" scene
3. Enter the Play mode
4. Select either Option B or Option C on all three of the dropdown menus, they should deactivate
5. Click the SetActive(true) button
Expected result: Dropdown menus are reactivated and function as expected (open when clicked, close when an option is selected).
Actual result: Dropdowns are stuck mid-closing and have to be clicked on the menu (even if it's invisible) to start working like expected.
Reproducible with: 2017.3.0a4, 2017.2.0b7, 2017.1.0p4, 5.6.3p1, 5.5.4p3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Rexor4321
Mar 02, 2018 09:51
Solved it by placing the deactivation inside a coroutine, and then calling the coroutine from the OnValueChanged.