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[OpenGL][Windows x86] OpenGL Builds crash on Windows 7 32-bit with Intel GPU: GetLastError: 'Attempt to access invalid address.'



Empty Windows x86 Builds with Auto Graphics API for Windows set to OpenGLES2 or OpenGLES3 crashes on Windows 7 32-bit computers with Intel GPU.
The issue does *not* occur when same .exe is run using the same machine and choosing AMD GPU instead of the Intel Graphics.

Steps to reproduce:
1. Open user's attached project (
2. Make sure "Auto Graphics API" under Player Settings > Other Settings are set to false and OpenGLES2 or OpenGLES3 is chosen.
3. Build for Windows x86
4. Run on a machine with Windows 7 32-bit using Intel GPU

Result: Player crashes with Stack trace: GetLastError: 'Attempt to access invalid address.'

Reproduced with: 2017.2.0b3, 2017.1.0f1, 5.6.2p1, 5.5.1f1.

BY DESIGN: Older Intel GPUs do not support OpenGL 3.2 or later, which is currently the minimum requirement for OpenGL support on Unity.

Comments (2)

  1. unity_r-QwoVbEaA5eRQ

    Dec 29, 2018 22:57


  2. unity_r-QwoVbEaA5eRQ

    Dec 29, 2018 22:56


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