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By Design
Votes
0
Found in
5.5.4f1
Issue ID
935625
Regression
No
[OpenGL][Windows x86] OpenGL Builds crash on Windows 7 32-bit with Intel GPU: GetLastError: 'Attempt to access invalid address.'
Empty Windows x86 Builds with Auto Graphics API for Windows set to OpenGLES2 or OpenGLES3 crashes on Windows 7 32-bit computers with Intel GPU.
The issue does *not* occur when same .exe is run using the same machine and choosing AMD GPU instead of the Intel Graphics.
Steps to reproduce:
1. Open user's attached project (OpenGL.zip)
2. Make sure "Auto Graphics API" under Player Settings > Other Settings are set to false and OpenGLES2 or OpenGLES3 is chosen.
3. Build for Windows x86
4. Run on a machine with Windows 7 32-bit using Intel GPU
Result: Player crashes with Stack trace: GetLastError: 'Attempt to access invalid address.'
Reproduced with: 2017.2.0b3, 2017.1.0f1, 5.6.2p1, 5.5.1f1.
BY DESIGN: Older Intel GPUs do not support OpenGL 3.2 or later, which is currently the minimum requirement for OpenGL support on Unity.
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