Search Issue Tracker

0
votes
Fixed

BaseMeshEffect mesh.colors produce wrong color

Graphics - General

-

Sep 10, 2015

-

Version/s: 5.2.0f3

Steps to reproduce:1. Download attached project "MeshColors.zip" and open it2. Notice that image element ("BaseEffectTest") in canva... Read more

0
votes
Fixed

Two Crashes related to AnimatorController

Animation

-

Sep 10, 2015

-

Version/s: 5.2.0f3

Steps to reproduce first crash:1. Open attached project's scene "Scene1".2. Assign "AMP" override controller to Hierarchy/Character/... Read more

0
votes
Fixed

[WebGL] Heavy audio distortion while playing certain clips in WebGL builds

WebGL

-

Sep 10, 2015

-

Version/s: 5.1.3p1

Reproduction steps:1. Open attached project2. Build scene "TestScene" for WebGL3. Run the build (reproduced in Chrome, Firefox &... Read more

0
votes
By Design

[Deferred|TreeCreator] much lighter in Deferred than in Forward (5.2 reg...

Graphics - General

-

Sep 10, 2015

-

Version/s: 5.2.0f3

Reproduction steps without project:1. Create a new project2. Create a Bark Material and choose a texture for it3. Assign this bark m... Read more

0
votes
Duplicate

Mecanim Transitions animate differently in 5.2 than in 5.1

Animation

-

Sep 10, 2015

-

Version/s: 5.2.0f3

To reproduce:1. Open the project with 5.2 or 5.32. Open the scene "main"3. Press "play"Notice that the "arm" rotates counterclockwis... Read more

1
votes
Fixed

[UWP] Universal 10 D3D fails to launch using "Build and run" from editor

Windows Store Apps

-

Sep 10, 2015

-

Version/s: 5.2.0f3

Reproducible on 5.2; Repro steps:1. create an empty project;2. build and run to Universal 10 D3D; Error from the console: Exception:... Read more

0
votes
Fixed

Light hashing is always done even when GI is off, causing performance sl...

Global Illumination

-

Sep 10, 2015

-

Version/s: 5.2.0f3

To reproduce:1. Open attached project2. Build and run win standalone with profiler attached3. Check cpu profiler4. Notice ElightenRu... Read more

0
votes
Fixed

Object lighting preview is empty for meshes with no normals

Progressive Lightmapper

-

Sep 10, 2015

-

Version/s: 5.3.0a3

To reproduce:1. Open "Updated repro"2. Open scene 13. Bake ligthmaps4. Select Lighting > Object for "refinery no_normals" object5... Read more

0
votes
Duplicate

"Screen position out of view frustum" when opening project w/ 2D camera

Camera

-

Sep 10, 2015

-

Version/s: 5.2.0f3

Steps to reproduce:1. Create new empty 2D project2. Save a scene and close unity3. Reopen the project and observe the error in conso... Read more

0
votes
Fixed

[UWP] Different UWP capabilities cause errors in Package.appxmanifest

Windows Store Apps

-

Sep 10, 2015

-

Version/s: 5.2.0f3

Reproducible on 5.2, 5.3; Building to UWP and selecting capabilities from editor, generates Package.appxmanifest with errors. Observ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.