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AudioSource PlayOnAwake doesn't play on the first frame
How to reproduce: 1. Open the attached project 2. Enter Play mode Actual result: In the console AudioSource.IsPlaying() booleans ar... Read more
Reopening the scene after the object is set to HideFlags.NotEditable, th...
Reproduction steps: 1. Open the attached project; 2. Open the scene "ReproScene"; 3. Click on the object "Unlocked object" and click... Read more
Crash on RenderImageFilters if trying to render with Camera that is alre...
How to reproduce: 1. Open "CameraCrash.zip" project 2. Open the "scene" scene 3. Enter Play mode 4. Exit Play mode Actual result: U... Read more
Standalone build crashes in vkEnumerateInstanceLayerProperties when it i...
To reproduce: 1. Open the project, attached by the user (VulkanTest.zip) 2. Build it for Windows standalone 3. Download Vulkan SDK ... Read more
Game Object's Animator Controller is not saved after deleting Library fo...
How to reproduce: 1. Open QA-supplied project 2. In the Hierarchy expand "Larva" and select "Animator" gameobject 3. Observe that in... Read more
[Anim] can no longer animate BlendShapes
I'm no longer able animate BlendShapes in the AW. Blendshape values can be changed in the inspector, but keys are no longer created ... Read more
NavMesh returns incorrect NavMeshBuildSettings when accessing via GetSet...
To reproduce: 1. Open user's project 2. Enter Play mode 3. Observe console Expected: console prints out identical data as ID's are ... Read more
[Projector] Projector component using wrong Projection matrix when camer...
When using a jittered projection matrix on the active camera Projectors flicker due to incorrect projection. Either the Projector is... Read more
[Windows][Standalone] Crash when exiting standalone 'UnityPlayer.dll cau...
How to reproduce: 1. Open attached project 2. Build windows standalone 3. Start the build 4. Once it's running, exit the build by AL... Read more
Stuck on compiling when class inherits a NetworkBehaviour class
Steps to reproduce: 1. Open user attached project 2. Open ExtendsNetworkBehaviourClass.cs script 3. Uncomment.the line SyncListBool ... Read more
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