Search Issue Tracker
Won't Fix
Votes
1
Found in
5.4.0f3
Issue ID
824431
Regression
No
[VR] VR-Splash affects start awake order
Reproduction steps :
1. Download and open attached project
2. Build with virtual reality supported, including all scenes
3. Run the exe and check the development console.
4. Build without virtual reality supported.
5. Run the exe and check the development console.
6. Compare the console from step 2 and step 4
Actual result: You will see Scene A Start before other two scene awake.
Expected: No changes between VR and regular modes regarding lifecycle
Tested and reproduced on:
Windows 10
Unity 5.3.6p3, 5.4.0p2, 5.5.0b1, 2018.2.6f1, 2018.3.0b1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Resolution Note:
XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.