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Entering Play mode with a component Edit Tool selected deselects that tool
To reproduce: 1. Open Unity, create a new project and open it2. Create Cube or other gameObject and select it3. Attach a Cloth, Box ... Read more
Prefab changes are not always applied to all gameObjects in scene when u...
To reproduce: 1. Open project, enable cache server2. Open 'Test' scene3. Select Image gameobject (GameObject-> test-> Image)4.... Read more
[Windows] NavMesh Agent starts moving chaotically when machine is in pow...
To reproduce:1. Open project2. Play 'NavMeshTest' scene while laptop is plugged in to power source3. Repeat 2nd step when laptop is ... Read more
Cursor not updating when manually scrubbing through a clip in the animat...
Steps to reproduce:1. Open user attached2. Select Tank_anims.fbx3. Go to Animations tab4. Scrub through animation in the preview win... Read more
[osx][opengl] Scene flickers for a bit after splash screen disappears if...
Steps to reproduce: 1. Create new project2. Set graphics API to OpenGLCore3. Build and run4. Launch in fullscreen native resolution ... Read more
[VideoPlayer] When creating AssetBundle name for Video clip, one cannot ...
How to reproduce:1. Open the attached project (it has a video file in it)2. Select video "mp4_sample.mp4" in Assets folder3. In Insp... Read more
When a Parent gameobject is trying to change Child's Animator.Parameter,...
Steps to reproduce:1. Open QA's attached project2. In the Hierarchy select "Parent" gameobject3. Open Animation tab, switch from "Do... Read more
Editor settings can be corrupted and can't be changed back in the Editor...
How to reproduce:1. Open the attached user project2. Go to Edit --> Project Settings --> Editor3. Enter playmode which sets Ed... Read more
Data parameter of NetworkDiscovery.OnReceiveBroadcast method always has ...
To reproduce: 1. Download and open attached repro962945" project.2. Go to build settings and remove "Client/LobbyControls/CtrlLobby"... Read more
GridLayoutGroup does not update RectTransform of children with masked im...
Steps to reproduce:1. Open QA's supplied project2. Open scene "grid"3. In the hierarchy expand Manager\Selection\Grid4. Disable and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS