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Regression: Rigidbody.MovePosition() is very slow on Editor
Regression - not reproduces in 5.4.0b23, started to happen since b24 Rigidbody.MovePosition() is very slow on Editor, but fine on St... Read more
Null pointer exception when dragging line renderer into the scene and th...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: 02_effects_preview 3. Press play. 4. Make sure scene vi... Read more
Transparent black image when rendering in Linear Rendering mode
Steps to reproduce: 1) Download attached project "UnityBugreport_AlphaLinearLighting.zip" and open in Unity. 2) Open scene "scene".... Read more
Initializing const with non constant variables throws error message but ...
1. Open my attached project 2. Open bug.unity scene. Notice Unhnandled exception error message popping in console. 3. Try to doub... Read more
[Retina] Poor Text quality on Retina display using non-native Screen Res...
Reproduction Steps: 1. Open User's project 2. Make builds resizable (PlayerSettings > Resizable Windows) 3. You can use Default Scre... Read more
[Editor][Regression] 'String too long for TextMeshGenerator' is thrown a...
Steps to repro: 1. Open Unity 5.4.0b25; 2. Create new project or open existing one; 3. Choose Help -> About Unity; 4. Observe the C... Read more
Render to texture canvas not rendered when Game view is not open
Reproduction steps: 1. Open the attached project 2. Open the available scene 3. Play scene 4. Have both Scene and Game views open 5.... Read more
Undoing HideFlags change recorded using Undo.RegisterCompleteObjectUndo ...
Steps to reproduce: 1. Open attached project 2. Open 'TestScene' 3. Select 'Hide Flag Test Object' 4. Turn on 'NotEditable' flag 5.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type