Search Issue Tracker
Won't Fix
Votes
1
Found in
5.6.3p1
Issue ID
945031
Regression
No
Clicking a part of a prefab does not select root when there is a button (possible that in other scenarios as well)
Reproduction steps:
1. Open project attached.
2. Open scene "Test".
3. Press on an object that has written "Prefab 2 No Button" on it.
4. Press on an object that has written "Prefab 1 Button" on it.
Expected result: In both cases in the hierarchy the root of prefab will be selected.
Actual result: When pressing on prefab with button, it selects button instead of prefab.
Reproduced on: 5.5.0f3, 2017.1.0p5, 2017.2.0b9, 2017.3.0a6.
There is a link to documentation that states "If you click on an object that is part of a prefab, the root of the prefab is selected because a prefab root is treated as a selection base."
https://docs.unity3d.com/ScriptReference/SelectionBaseAttribute.html
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment