Search Issue Tracker
Fixed in 2018.1.X
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
0
Found in
5.6.1f1
Issue ID
944939
Regression
No
[IL2CPP] IL2CPP builds does not catch System.ArgumentException when trying to bind IPv6 Socket
Socket.Bind(new IPEndPoint(IPAddress.IPv6Any, 5000)) throws exception (System.ArgumentException) and catch (Exception e) does not catch it when deploying on IL2CPP build.
Steps to reproduce:
1. Open attached project
2. Change Scripting Backend to IL2CPP
3. Build and Run for iOS or Android device
Expected behavior: exception is caught.
Actual behavior: player crashes.
Reproduced with: 2017.3.0a6, 2017.2.0b9, 2017.1.0p5, 5.6.3p2.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment