Search Issue Tracker
Fixed in 2018.1.X
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
0
Found in
5.6.1f1
Issue ID
944939
Regression
No
[IL2CPP] IL2CPP builds does not catch System.ArgumentException when trying to bind IPv6 Socket
Socket.Bind(new IPEndPoint(IPAddress.IPv6Any, 5000)) throws exception (System.ArgumentException) and catch (Exception e) does not catch it when deploying on IL2CPP build.
Steps to reproduce:
1. Open attached project
2. Change Scripting Backend to IL2CPP
3. Build and Run for iOS or Android device
Expected behavior: exception is caught.
Actual behavior: player crashes.
Reproduced with: 2017.3.0a6, 2017.2.0b9, 2017.1.0p5, 5.6.3p2.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Add comment