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Fixed in Unity 2018.1



Found in


Issue ID




"TestRunner" "PlayMode" test leaves behind "InitTestScene..." scene assets after test runs

Unity Test Runner



Priority: 7Not yet prioritized for a release


Severity: 3Secondary functionality broken

Reproduction steps:

1. Create a New Project
2. "Window" -> "Test Runner"
3. "PlayMode"
4. "Enable Playmode tests"
5. Restart Editor
6. "Create Playmode tests with methods"
7. Spam "Run All"

Fixed in: 2018.1.0a7

Expected Result: Spamming isn't allowed and only one test at a time is run, with only one temporary scene created for that one test
Actual Result: Only one test is run, but multiple scenes are created, leaving all untested scenes in the assets folder

Reproduced with: 2017.8.0a1, 2017.3.0b4, 2017.2.0f3, 2017.1.2p1, 5.6.4f1, 5.6.0f3
Did not reproduce on: 5.5.5f1(Play Mode tests were only implemented in 5.6)

Reproduced on both Windows 10 and mac 10.12.6

Comments (5)

  1. 2eeb49970141439aa6c492a3ca6b1ff3?d=mm


    Oct 19, 2018 14:37

    I just figure out that it seems to be ok (we are now in Unity 2018.3b6) If the issue pops again, I'll generate a bug repro project and I'll submit it.
    Thanks again !

  2. 2eeb49970141439aa6c492a3ca6b1ff3?d=mm


    Oct 19, 2018 14:34

    Sorry I didn't see your answer.
    I'll do this by monday morning

  3. 4223832fce18650303098121796bbb53?d=mm


    Oct 04, 2018 14:43


    I tried reproducing the issue with 2018.3.0b2 and everything was working correctly. Could you file a new bug report? Include your project and add in the description that the case is related to Case #945000

  4. 2eeb49970141439aa6c492a3ca6b1ff3?d=mm


    Oct 04, 2018 13:26

    Unity 2018.3b2 and the issue happens. really fixed ?!

  5. 9c7fb3487565a778da963c39ca169836?d=mm


    Nov 09, 2017 23:56

    Have this issue on my Mac, certainly distracts from development when the tester leaves a mess. Would really appreciate it if this could be fixed!

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