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Fixed in 2018.1.X
Fixed in 2017.1.X, 2017.2.X, 2017.3.X
Won't Fix in 5.6.X
Votes
3
Found in
5.6.1p4
Issue ID
945000
Regression
No
"TestRunner" "PlayMode" test leaves behind "InitTestScene..." scene assets after test runs
Reproduction steps:
1. Create a New Project
2. "Window" -> "Test Runner"
3. "PlayMode"
4. "Enable Playmode tests"
5. Restart Editor
6. "Create Playmode tests with methods"
7. Spam "Run All"
Fixed in: 2018.1.0a7
Expected Result: Spamming isn't allowed and only one test at a time is run, with only one temporary scene created for that one test
Actual Result: Only one test is run, but multiple scenes are created, leaving all untested scenes in the assets folder
Reproduced with: 2017.8.0a1, 2017.3.0b4, 2017.2.0f3, 2017.1.2p1, 5.6.4f1, 5.6.0f3
Did not reproduce on: 5.5.5f1(Play Mode tests were only implemented in 5.6)
Note:
Reproduced on both Windows 10 and mac 10.12.6
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michaelallison_lp
Feb 13, 2024 15:05
Still seeing this in 2022.3.18
chantey
May 20, 2022 05:58
Still getting this in 2021.3.2f1
JacobK
Aug 06, 2021 09:59
Still happening in 2020.3.14f1, Test Framework 1.1.27
g05u
Jun 20, 2021 00:21
Still in Unity 2021.1.11f1
c8theino
Mar 25, 2021 07:38
Still happening in Unity 2019.4.19f1.
Haapavuo
Jan 31, 2021 14:35
Still happens on Unity 2020.1.17f1.
sang
Dec 25, 2020 11:53
This is still present in 2019.4.16. I also see an error message in the console: NullReferenceException: Object reference not set to an instance of an object
UnityEditor.TestTools.TestRunner.PlaymodeLauncher+BackgroundWatcher.OnPlayModeStateChanged. Framework version 1.1.19
jreigota
Dec 11, 2020 16:17
Still happening, very easy to repro:
Create a playmode unit test that OPENS an existing scene (addictively) and when the test finish the InitTestScene is left behind.
RoutineAyhan
Sep 21, 2020 08:08
This happens to me in 2020.1f1 as well. I'm using the SceneManager to open existing scenes to test those with runtime tests, but now I have a bunch of these "InitTestScene" files under the assets folder.
eelstork
Jul 01, 2020 04:08
Seeing this in Unity 2019.3.3f1 - how is this "resolved"?