Search Issue Tracker

Fixed in Unity 2017.3

Votes

0

Found in

2017.2.0b8

Issue ID

945035

Regression

Yes

Transition between animations makes GetIKRotation and GetIKPosition return incorrect value

Animation

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 3Workaround is possible

Steps to reproduce:

1) Download attached project 'New Unity Project 6.zip' and open in Unity
2) Open scene 'Clean Scene' and press Play
3) Click L.mouse button on the Scene view
Observe the Console window and you will see that values of the GetIKRotation and GetIKPosition will be returned incorrectly (Position: (-1.8, 0.4, -22.7) Rotation: (350.6, 336.6, 258.0))

Expected result: Values of the GetIKRotation and GetIKPositionshould should be ~ Position: (-1.7, 1.5, -22.7) Rotation: (349.0, 353.8, 259.3) (check attached image 'expected.png')
Actual result: Values of the GetIKRotation and GetIKPositionshould are ~ Position: (-1.8, 0.4, -22.7) Rotation: (350.6, 336.6, 258.0) (check attached image 'actual.png')

Reproduced with:
2017.1.0a1, 2017.1.0p5, 2017.2.0b9, 2017.3.0a5

Not reproduced with:
5.5.4p3, 5.6.3p2

Regression since:
2017.1.0a1

Comments (1)

  1. 83ac61482a497789ae084358d9876dad?d=mm

    MaulikKaloliya

    Oct 14, 2017 05:05

    This issue not fixed, still happening in 2017.2.0f3

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.