Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 2017.1.X, 2017.2.X
Votes
0
Found in
2017.2.0b8
Issue ID
945035
Regression
Yes
Transition between animations makes GetIKRotation and GetIKPosition return incorrect value
Steps to reproduce:
1) Download attached project 'New Unity Project 6.zip' and open in Unity
2) Open scene 'Clean Scene' and press Play
3) Click L.mouse button on the Scene view
Observe the Console window and you will see that values of the GetIKRotation and GetIKPosition will be returned incorrectly (Position: (-1.8, 0.4, -22.7) Rotation: (350.6, 336.6, 258.0))
Expected result: Values of the GetIKRotation and GetIKPositionshould should be ~ Position: (-1.7, 1.5, -22.7) Rotation: (349.0, 353.8, 259.3) (check attached image 'expected.png')
Actual result: Values of the GetIKRotation and GetIKPositionshould are ~ Position: (-1.8, 0.4, -22.7) Rotation: (350.6, 336.6, 258.0) (check attached image 'actual.png')
Reproduced with:
2017.1.0a1, 2017.1.0p5, 2017.2.0b9, 2017.3.0a5
Not reproduced with:
5.5.4p3, 5.6.3p2
Regression since:
2017.1.0a1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent help box font size in Project Settings window
- Local package MonoBehaviour scripts appear as missing after updating the project when the project and package paths share the same prefix
- AssetBundle Variants do not switch when a Sprite (2D and UI) texture is referenced from a Material
- Location tooltip in the Viewport of UI Builder window does not update when the UI Document Asset is moved to a different location
- Audio Clip Volume and Avoid Repeating Last fields values cannot be changed in Audio Random Container window
MaulikKaloliya
Oct 14, 2017 05:05
This issue not fixed, still happening in 2017.2.0f3