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When a class inherits from StateMachineBehaviour into a DLL, Unity does ...
Steps to reproduce:1. Extract the attached archive into a folder2. Open the Visual Studio solution located at DLLTest/DLLTest.sln3. ... Read more
Rotation gizmo doesn't update when inputting value manually
To reproduce:1. Create new project, enable 2d mode when created2. Change tool handle to Global rotation3. In Hierarchy window, creat... Read more
Webrequest never completes when encountering a redirect
1) Open attached project2) Open scene Bug3) Press play, notice that Unity freezes.4) Unity should print out a message saying "Done: ... Read more
Cloth Sphere colliders are not initialized for collision properly
To reproduce:1. Open attached project "ClothTesting.zip"2. Open test.unity scene3. Enter play mode Expected result: plane collides w... Read more
Switching to Game window in a first person game undocks it
To reproduce:1. Open attached Unity project "semicologne.zip"2. Open "Shooter Mechanic" scene3. Go into Play Mode4. Hold alt to make... Read more
Loading a new Scene resets Input
Reproduction steps: 1. Open "MinimalRepro" project2. Enter Play Mode3. Hold "A/D" or the "Left/Right Arrow"4. See that the Console o... Read more
[MAC] "cmd+a" doesn't select all the text in new project name
How to reproduce:1. Open Unity2. Select New3. Click on Project name text field4. Press cmd+a Expected result: All symbols in text fi... Read more
Precision issue in the shader when using objects scaled down to 6.8e-05
How to reproduce:1. Download attached project file and open "Test" Scene2. Select "Rubik's cube" in Hierarchy Window3. In Inspector ... Read more
[macOS][Metal] Objects are rendered lighter on the Editor when 'Metal Ed...
Objects appear lighter when Metal support is used in the Editor. Steps to reproduce:1) Open the attached project.2) Make sure Game v... Read more
Text Mesh Pro Input Caret resets to wrong position
The TextMesh Pro InputField caret resets to the wrong position with specific settings on the text viewport's pivot. To reproduce:1. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS