Search Issue Tracker
Additional scene fails to render in play mode after asynchronously loadi...
Reproduction steps:1. Download project "BugReport.zip" and open in Unity2. Enter Play mode3. Press on any number in Game view4. Go t... Read more
[IMGUI] GUILayout.TextField saves only first digit
Steps to reproduce: 1) Download attached project and open in Unity2) Play the Menu scene3) Try writing numbers in Object Count: fiel... Read more
Default argument value makes the Editor recognize a script as not valid
To reproduce: 1. Open the project, attached by the tester (defaultArgsBug.zip)2. Open the "scene" scene3. Select the obj game object... Read more
When a Mesh is assigned to a SkinnedMeshRenderer with a Cloth component ...
How to reproduce:1. Download attached project file and open "Scene" Scene2. Enter Play Mode (observe how while the 'ClothCopier-Work... Read more
Unity Editor crashed in QuantisedMatrixHash after deleting the speed tre...
To reproduce: 1. Open the project, attached by the tester (terrainTreeBug.zip)2. Open the "scene" scene3. Delete Tree prefab from th... Read more
Interacting with particular custom editor window causes "System is alrea...
To reproduce: 1. Open the project, attached by the tester (SetSystemInterestedAssertion.zip)2. Go to Assets -> Create -> Creat... Read more
[Metal] Compute shader buffer returns zeros on iOS device using camera r...
To reproduce:1. Download project attached by QA2. Build it for iOS3. Run it on a device4. In the console notice, that compute buffer... Read more
Chinese language text with no spaces is shrunk to fit in line and not to...
Reproduction steps:1. Download project "TextIssuesProject.zip" and open in Unity2. Observe Game view before entering Play mode3. Ent... Read more
[Scripting] UnityEvent() has multiple methods that are not working
To reproduce: 1. Open Unity, create a new project and open it2. Download attached script "UnityEventCountTest.cs" and attach it to p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open