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1
votes
Fixed

[Texture2D] Texture2D.Compress() method compresses texture correctly, bu...

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Mar 06, 2013

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Version/s: 4.1.0b4

Texture2D.Compress() method compress texture correclty, but writes errors in console: d3d: failed to create 2D texture id=1289 w=1 h... Read more

1
votes
By Design

Delay while playing audio on Android

Android

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Mar 06, 2013

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Version/s: 4.0.1f2

It is a known issue in Android OS itself. The delay depends on the Android version (newer versions tend to have smaller delay). In U... Read more

0
votes
Fixed

SystemInfo to include supportsAudio info

Audio

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Mar 05, 2013

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Version/s: 4.1.0f2

SystemInfo class doesn't have any way to check if device supports audio, could we add it? Read more

3
votes
Postponed

Rename Xcode project to iOS

iOS

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Mar 05, 2013

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Version/s: 4.0.1f2

When an Xcode project is created, the project is named Unity-iPhone. It would be more consistent to rename it Unity-iOS Read more

0
votes
Won't Fix

The polygon collider is very inconsistent in how it draws the collider w...

2D

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Mar 05, 2013

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Version/s: 4.2.0a1

1. Put attached 'letters.psd' in scene and add polygon collider 2. select 'create from texture' and observe how the collider is very... Read more

1
votes
Won't Fix

Mono runtime is having trouble finding methods when a covariant interfa...

CodeEditors

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Mar 05, 2013

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Version/s: 3.5.7f6

To reproduce: 1. Create new project 2. Add C# script with code from https://gist.github.com/jaredthirsk/5139120 3. Attach script to ... Read more

0
votes
Fixed

[Visualization] Lightmap Resolution scene visualization mode doesn't wor...

Global Illumination

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Mar 04, 2013

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Version/s: 4.1.0f1

To reproduce: 1. Create new project 2. Import zbias-repro 3. Open network view 4. Switch to UV charts 5. Notice that ZBiasedPlane is... Read more

0
votes
Won't Fix

WebPlayer logging to be improved in light of "Failed to apply auto-updat...

Webplayer

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Mar 04, 2013

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Version/s:

WebPlayer logging to be improved in light of "Failed to apply auto-update" error issue. The thread is here: http://forum.unity3d.c... Read more

0
votes
Postponed

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