Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.2.X, 2017.3.X, 2017.4.X, 2018.1.X
Votes
1
Found in
2017.1.0f3
Issue ID
962027
Regression
Yes
When a Mesh is assigned to a SkinnedMeshRenderer with a Cloth component attached, the Cloth loses its constraints if it's active
How to reproduce:
1. Download attached project file and open "Scene" Scene
2. Enter Play Mode (observe how while the 'ClothCopier-Works' example shows a cloth that sways in place, the 'ClothCopier-Doesntwork' example flies away since it doesn't have any constraints)
Actual result: Replacing the instantiated mesh into the SkinnedMeshRenderer, the associated Cloth component loses all its coefficients, but only if it's enabled at the time. Disabling the GameObject (or the Cloth component) before the new mesh is assigned keeps the coefficients around
Reproduced with: 2017.1.2p2, 2017.2.0p1, 2017.3.0b8, 2018.1.0a2
Not reproduced with: 5.5.5.f1, 5.6.4p2
Regression since: 2017.1
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
AFrisby
Mar 22, 2018 04:38
*bump* Any fix in 2017.2?
AFrisby
Feb 26, 2018 07:29
See this is now fixed in future release - any indication which release?
AFrisby
Dec 22, 2017 01:09
Any ETA on when this is likely to be fixed?