Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.2.X, 2017.3.X, 2017.4.X, 2018.1.X
Votes
1
Found in
2017.1.0f3
Issue ID
962027
Regression
Yes
When a Mesh is assigned to a SkinnedMeshRenderer with a Cloth component attached, the Cloth loses its constraints if it's active
How to reproduce:
1. Download attached project file and open "Scene" Scene
2. Enter Play Mode (observe how while the 'ClothCopier-Works' example shows a cloth that sways in place, the 'ClothCopier-Doesntwork' example flies away since it doesn't have any constraints)
Actual result: Replacing the instantiated mesh into the SkinnedMeshRenderer, the associated Cloth component loses all its coefficients, but only if it's enabled at the time. Disabling the GameObject (or the Cloth component) before the new mesh is assigned keeps the coefficients around
Reproduced with: 2017.1.2p2, 2017.2.0p1, 2017.3.0b8, 2018.1.0a2
Not reproduced with: 5.5.5.f1, 5.6.4p2
Regression since: 2017.1
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
AFrisby
Mar 22, 2018 04:38
*bump* Any fix in 2017.2?
AFrisby
Feb 26, 2018 07:29
See this is now fixed in future release - any indication which release?
AFrisby
Dec 22, 2017 01:09
Any ETA on when this is likely to be fixed?