Search Issue Tracker
Won't Fix
Votes
1
Found in
5.6.3p4
Issue ID
961898
Regression
No
Chinese language text with no spaces is shrunk to fit in line and not to line break
Reproduction steps:
1. Download project "TextIssuesProject.zip" and open in Unity
2. Observe Game view before entering Play mode
3. Enter Play mode
Expected: text size to be the same throughout the scene and line breaks occur (first line in Result.png)
Actual: text is shrunken to fit in one line (second and third lines in Result.png)
Reproduced on: 5.5.5p1; 5.6.4p1; 2017.1.2p2; 2017.2.0f3; 2017.3.0b6; 2018.1.0a1
Note:
the label in the middle with no spaces in its text
the label at the bottom with its text formatted to use zero-width space characters
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
enhawk
Feb 22, 2021 06:08
unity doesn't line break non-spaced languages like Japanese and Chinese, you have to add the line breaks yourself.
angelonit
Oct 31, 2020 18:55
So sad, I have the same issue